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| Chapter 4 Events |

## 4.3 The Java 1.1 Event Model

Now it's time to discuss the new event model that is implemented by the 1.1 release of the JDK. Although this model can seem much more complex (it does have many more pieces), it is really much simpler and more efficient. The new event model does away with the process of searching for components that are interested in an event--`deliverEvent()`, `postEvent()`, `handleEvent()`--and all that. The new model requires objects be registered to receive events. Then, only those objects that are registered are told when the event actually happens.

This new model is called "delegation"; it implements the `Observer`-`Observable` design pattern with events. It is important in many respects. In addition to being much more efficient, it allows for a much cleaner separation between GUI components and event handling. It is important that any object, not just a `Component`, can receive events. Therefore, you can separate your event-handling code from your GUI code. One set of classes can implement the user interface; another set of classes can respond to the events generated by the interface. This means that if you have designed a good interface, you can reuse it in different applications by changing the event processing. The delegation model is essential to JavaBeans, which allows interaction between Java and other platforms, like OpenDoc or ActiveX. To allow such interaction, it was essential to separate the source of an event from the recipient.[1]

> [1] For more information about JavaBeans, see http://splash.javasoft.com/beans/.

The delegation model has several other important ramifications. First, event handlers no longer need to worry about whether or not they have completely dealt with an event; they do what they need to, and return. Second, events can be broadcast to multiple recipients; any number of classes can be registered to receive an event. In the old model, broadcasting was possible only in a very limited sense, if at all. An event handler could declare that it hadn't completely processed an event, thus letting its container receive the event when it was done, or an event handler could generate a new event and deliver it to some other component. In any case, developers had to plan how to deliver events to other recipients. In Java 1.1, that's no longer necessary. An event will be delivered to every object that is registered as a listener for that event, regardless of what other objects do with the event. Any listener can mark an event "consumed," so it will be ignored by the peer or (if they care) other listeners.

Finally, the 1.1 event model includes the idea of an event queue. Instead of having to override `handleEvent()` to see all events, you can peek into the system's event queue by using the `EventQueue` class. The details of this class are discussed at the end of this chapter.

In Java 1.1, each component is an event source that can generate certain types of events, which are all subclasses of `AWTEvent`. Objects that are interested in an event are called listeners. Each event type corresponds to a listener interface that specifies the methods that are called when the event occurs. To receive an event, an object must implement the appropriate listener interface and must be registered with the event's source, by a call to an "add listener" method of the component that generates the event. Who calls the "add listener" method can vary; it is probably the best design for the component to register any listeners for the events that it generates, but it is also possible for the event handler to register itself, or for some third object to handle registration (for example, one object could call the constructor for a component, then call the constructor for an event handler, then register the event handler as a listener for the component's events).

This sounds complicated, but it really isn't that bad. It will help to think in concrete terms. A `TextField` object can generate action events, which in Java 1.1 are of the class `ActionEvent`. Let's say we have an object of class `TextActionHandler` that is called `myHandler` that is interested in receiving action events from a text field named `inputBuffer`. This means that our object must implement the `ActionListener` interface, and this in turn, means that it must include an `actionPerformed()` method, which is called when an action event occurs. Now, we have to register our object's interest in action events generated by `inputBuffer`; to do so, we need a call to `inputBuffer.addActionListener(myHandler)`. This call would probably be made by the object that is creating the `TextField` but could also be made by our event handler itself. The code might be as simple as this:

    ...
    public void init(){
        ...
        inputBuffer = new TextField();
        myHandler = new TextActionHandler();
        inputBuffer.addActionListener(myHandler); // register the handler for the
                                                  // buffer's events
        add (inputBuffer);  // add the input buffer to the display
        ...
    }

Once our object has been registered, `myHandler.actionPerformed()` will be called whenever a user does anything in the text field that generates an action event, like typing a carriage return. In a way, `actionPerformed()` is very similar to the `action()` method of the old event model--except that it is not tied to the `Component` hierarchy; it is part of an interface that can be implemented by any object that cares about events.

Of course, there are many other kinds of events. Figure 4.4 shows the event hierarchy for Java 1.1. Figure 4.5 shows the different listener interfaces, which are all subinterfaces of `EventListener`, along with the related adapter classes.

#### Figure 4.4: AWTEvent class hierarchy

#### Figure 4.5: AWT EventListener and Adapter class hierarchies

Some of the listener interfaces are constructed to deal with multiple events. For instance, the `MouseListener` interface declares five methods to handle different kinds of mouse events: mouse down, mouse up, click (both down and up), mouse enter, and mouse exit. Strictly speaking, this means that an object interested in mouse events must implement `MouseListener` and must therefore implement five methods to deal with all possible mouse actions. This sounds like a waste of the programmer's effort; most of the time, you're only interested in one or two of these events. Why should you have to implement all five methods? Fortunately, you don't. The `java.awt.event` package also includes a set of adapter classes, which are shorthands that make it easier to write event handlers. The adapter class for any listener interface provides a `null` implementation of all the methods in that interface. For example, the `MouseAdapter` class provides `stub` implementations of the methods `mouseEntered()`, `mouseExited()`, `mousePressed()`, `mouseReleased()`, and `mouseClicked()`. If you want to write an event-handling class that deals with mouse clicks only, you can declare that your class extends `MouseAdapter`. It then inherits all five of these methods, and your only programming task is to override the single method you care about: `mouseClicked()`.

A particularly convenient way to use the adapters is to write an anonymous inner class. For example, the following code deals with the `MOUSE_PRESSED` event without creating a separate listener class:

    addMouseListener (new MouseAdapter()   {
      public void mousePressed (MouseEvent e)  {
        // do what's needed to handle the event
        System.out.println ("Clicked at: " + e.getPoint());
      }
    });

This code creates a `MouseAdapter`, overrides its `mousePressed()` method, and registers the resulting unnamed object as a listener for mouse events. Its `mousePressed()` method is called when `MOUSE_PRESSED` events occur. You can also use the adapter classes to implement something similar to a callback. For example, you could override `mousePressed()` to call one of your own methods, which would then be called whenever a `MOUSE_PRESSED` event occurs.

There are adapter classes for most of the listener interfaces; the only exceptions are the listener interfaces that contain only one method (for example, there's no `ActionAdapter` to go with `ActionListener`). When the listener interface contains only one method, an adapter class is superfluous. Event handlers may as well implement the listener interface directly, because they will have to override the only method in the interface; creating a dummy class with the interface method stubbed out doesn't accomplish anything. The different adapter classes are discussed with their related `EventListener` interfaces.

With all these adapter classes, listener interfaces, and event classes, it's easy to get confused. Here's a quick summary of the different pieces involved and the roles they play:

- Components generate `AWTEvent`s when something happens. Different subclasses of `AWTEvent` represent different kinds of events. For example, mouse events are represented by the `MouseEvent` class. Each component can generate certain subclasses of `AWTEvent`.

- Event handlers are registered to receive events by calls to an "add listener" method in the component that generates the event. There is a different "add listener" method for every kind of `AWTEvent` the component can generate; for example, to declare your interest in a mouse event, you call the component's `addMouseListener()` method.

- Every event type has a corresponding listener interface that defines the methods that are called when that event occurs. To be able to receive events, an event handler must therefore implement the appropriate listener interface. For example, `MouseListener` defines the methods that are called when mouse events occur. If you create a class that calls `addMouseListener()`, that class had better implement the `MouseListener` interface.

- Most event types also have an adapter class. For example, `MouseEvent`s have a `MouseAdapter` class. The adapter class implements the corresponding listener interface but provides a `stub` implementation of each method (i.e., the method just returns without taking any action). Adapter classes are shorthand for programs that only need a few of the methods in the listener interface. For example, instead of implementing all five methods of the `MouseListener` interface, a class can extend the `MouseAdapter` class and override the one or two methods that it is interested in.

### Using the 1.1 Event Model

Before jumping in and describing all the different pieces in detail, we will look at a simple applet that uses the Java 1.1 event model. Example 4.3 is equivalent to Example 4.2, except that it uses the new event model; when you press a mouse button, it just tells you what button you pressed. Notice how the new class, `mouseEvent11`, separates the user interface from the actual work. The class `mouseEvent11` implements a very simple user interface. The class `UpDownCatcher` handles the events, figures out what to do, and calls some methods in `mouseEvent11` to communicate the results. I added a simple interface that is called `GetSetString` to define the communications between the user interface and the event handler; strictly speaking, this isn't necessary, but it's a good programming practice.

#### Example 4.3: Handling Mouse Events in Java 1.1

    // Java 1.1 only
    import java.awt.*;
    import java.awt.event.*;
    import java.applet.*;
    interface GetSetString {
        public void setString (String s);
        public String getString ();
    }

The `UpDownCatcher` class is responsible for handling events generated by the user interface. It extends `MouseAdapter` so that it needs to implement only the `MouseListener` methods that we care about (such as `mousePressed()` and `mouseReleased()`).

    class UpDownCatcher extends MouseAdapter {
        GetSetString gss;
        public UpDownCatcher (GetSetString s) {
            gss = s;
        }

The constructor simply saves a reference to the class that is using this handler.

        public void mousePressed (MouseEvent e) {
            int mods = e.getModifiers();
            if ((mods & MouseEvent.BUTTON3_MASK) != 0) {
                gss.setString ("Right Button Pressed");
            } else if ((mods & MouseEvent.BUTTON2_MASK) != 0) {
                gss.setString ("Middle Button Pressed");
            } else {
                gss.setString ("Left Button Pressed");
            }
            e.getComponent().repaint();
        }

The `mousePressed` method overrides one of the methods of the `MouseAdapter` class. The method `mousePressed()` is called whenever a user presses any mouse button. This method figures out which button on a three-button mouse was pressed and calls the `setString()` method in the user interface to inform the user of the result.

        public void mouseReleased (MouseEvent e) {
            gss.setString ("Press a Mouse Key");
            e.getComponent().repaint();
        }
    }

The `mouseReleased` method overrides another of the methods of the `MouseAdapter` class. When the user releases the mouse button, it calls `setString()` to restore the user interface to the original message.

    public class mouseEvent11 extends Applet implements GetSetString {
        private String theString = "Press a Mouse Key";
        public synchronized void setString (String s) {
            theString = s;
        }
        public synchronized String getString () {
            return theString;
        }
        public synchronized void paint (Graphics g) {
            g.drawString (theString, 20, 20);
        }
        public void init () {
            addMouseListener (new UpDownCatcher(this));
        }
    }

`mouseEvent11` is a very simple applet that implements our user interface. All it does is draw the desired string on the screen; the event handler tells it what string to draw. The `init()` method creates an instance of the event handler, which is `UpDownCatcher`, and registers it as interested in mouse events.

Because the user interface and the event processing are in separate classes, it would be easy to use this user interface for another purpose. You would have to replace only the `UpDownCatcher` class with something else--perhaps a more complex class that reported when the mouse entered and exited the area.

### AWTEvent and Its Children

Under the 1.1 delegation event model, all system events are instances of `AWTEvent` or its subclasses. The model provides two sets of event types. The first set are fairly raw events, such as those indicating when a component gets focus, a key is pressed, or the mouse is moved. These events exist in `ComponentEvent` and its subclasses, along with some new events previously available only by overriding non-event-related methods. In addition, higher-level event types (for example, selecting a button) are encapsulated in other subclasses of `AWTEvent` that are not children of `ComponentEvent`.

#### AWTEvent

Variables

protected int id

  The `id` field of `AWTEvent` is protected and is accessible through the `getID()` method. It serves as the identifier of the event type, such as the `ACTION_PERFORMED` type of `ActionEvent` or the `MOUSE_MOVE` type of `Event`. With the delegation event model, it is usually not necessary to look at the event `id` unless you are looking in the event queue; just register the appropriate event listener.

Constants

The constants of `AWTEvent` are used in conjunction with the internal method `Component.eventEnabled()`. They are used to help the program determine what style of event handling (true/false--containment or listening--delegation) the program uses and which events a component processes. If you want to process 1.1 events without providing a listener, you need to set the mask for the type of event you want to receive. Look in Chapter 5, Components, for more information on the use of these constants:

public final static long ACTION_EVENT_MASK
public final static long ADJUSTMENT_EVENT_MASK
public final static long COMPONENT_EVENT_MASK
public final static long CONTAINER_EVENT_MASK
public final static long FOCUS_EVENT_MASK
public final static long ITEM_EVENT_MASK
public final static long KEY_EVENT_MASK
public final static long MOUSE_EVENT_MASK
public final static long MOUSE_MOTION_EVENT_MASK
public final static long TEXT_EVENT_MASK
public final static long WINDOW_EVENT_MASK

In addition to the mask constants, the constant `RESERVED_ID_MAX` is the largest event ID reserved for "official" events. You may use ID numbers greater than this value to create your own events, without risk of conflicting with standard events.

public final static long RESERVED_ID_MAX

Constructors

Since `AWTEvent` is an abstract class, you cannot call the constructors directly. They are automatically called when an instance of a child class is created.

public AWTEvent(Event event)

  The first constructor creates an `AWTEvent` from the parameters of a 1.0 `Event`. The `event.target` and `event.id` are passed along to the second constructor.

public AWTEvent(Object source, int id)

  This constructor creates an `AWTEvent` with the given `source`; the source is the object generating the event. The `id` field serves as the identifier of the event type. It is protected and is accessible through the `getID()` method. With the delegation event model, it is usually not necessary to look at the event `id` unless you are looking in the event queue or in the `processEvent()` method of a component; just register the appropriate event listener.

Methods

public int getID()

  The `getID()` method returns the `id` from the constructor, thus identifying the event type.

protected void consume()

  The `consume()` method is called to tell an event that it has been handled. An event that has been marked "consumed" is still delivered to the source component's peer and to all other registered listeners. However, the peer will ignore the event; other listeners may also choose to ignore it, but that's up to them. It isn't possible for a listener to "unconsume" an event that has already been marked "consumed."

  Noncomponent events cannot be consumed. Only keyboard and mouse event types can be flagged as consumed. Marking an event "consumed" is useful if you are capturing keyboard input and need to reject a character; if you call `consume()`, the key event never makes it to the peer, and the keystroke isn't displayed. In Java 1.0, you would achieve the same effect by writing an event handler (e.g., `keyDown()`) that returns `true`.

  You can assume that an event won't be delivered to the peer until all listeners have had a chance to consume it. However, you should not make any other assumptions about the order in which listeners are called.

protected boolean isConsumed()

  The `isConsumed()` method returns whether the event has been consumed. If the event has been consumed, either by default or through `consume()`, this method returns `true`; otherwise, it returns `false`.

public String paramString()

  When you call the `toString()` method of an `AWTEvent`, the `paramString()` method is called in turn to build the string to display. Since you are most frequently dealing with children of `AWTEvent`, the children need only to override `paramString()` to add their specific information.

public String toString()

  The `toString()` method of `AWTEvent` returns a string with the name of the event, specific information about the event, and the source. In the method `MouseAdapter.mouseReleased()`, printing the parameter would result in something like the following:

    java.awt.event.MouseEvent[MOUSE_RELEASED,(69,107),mods=0,clickCount=1] on panel1

#### ComponentEvent

Constants

public final static int COMPONENT_FIRST
public final static int COMPONENT_LAST

  The `COMPONENT_FIRST` and `COMPONENT_LAST` constants hold the endpoints of the range of identifiers for `ComponentEvent` types.

public final static int COMPONENT_HIDDEN

  The `COMPONENT_HIDDEN` constant identifies component events that occur because a component was hidden. The interface method `ComponentListener.componentHidden()` handles this event.

public final static int COMPONENT_MOVED

  The `COMPONENT_MOVED` constant identifies component events that occur because a component has moved. The `ComponentListener.componentMoved()` interface method handles this event.

public final static int COMPONENT_RESIZED

  The `COMPONENT_RESIZED` constant identifies component events that occur because a component has changed size. The interface method `ComponentListener.componentResized()` handles this event.

public final static int COMPONENT_SHOWN

  The `COMPONENT_SHOWN` constant identifies component events that occur because a component has been shown (i.e., made visible). The interface method `ComponentListener.componentShown()` handles this event.

Constructors

public ComponentEvent(Component source, int id)

  This constructor creates a `ComponentEvent` with the given `source`; the source is the object generating the event. The `id` field identifies the event type. If system generated, the `id` will be one of the last four constants above. However, nothing stops you from creating your own `id` for your event types.

Methods

public Component getComponent()

  The `getComponent()` method returns the `source` of the event--that is, the component initiating the event.

public String paramString()

  When you call the `toString()` method of an `AWTEvent`, the `paramString()` method is called in turn to build the string to display. At the `ComponentEvent` level, `paramString()` adds a string containing the event `id` (if available) and the bounding rectangle for the `source` (if appropriate). For example:

    java.awt.event.ComponentEvent[COMPONENT_RESIZED (0, 0, 100x100)] on button0

#### ContainerEvent

The `ContainerEvent` class includes events that result from specific container operations. Constants

public final static int CONTAINER_FIRST
public final static int CONTAINER_LAST

  The `CONTAINER_FIRST` and `CONTAINER_LAST` constants hold the endpoints of the range of identifiers for `ContainerEvent` types.

public final static int COMPONENT_ADDED

  The `COMPONENT_ADDED` constant identifies container events that occur because a component has been added to the container. The interface method `ContainerListener.componentAdded()` handles this event. Listening for this event is useful if a common listener should be attached to all components added to a container.

public final static int COMPONENT_REMOVED

  The `COMPONENT_REMOVED` constant identifies container events that occur because a component has been removed from the container. The interface method `ContainerListener.componentRemoved()` handles this event.

Constructors

public ContainerEvent(Container source, int id, Component child)

  The constructor creates a `ContainerEvent` with the given `source` (the container generating the event), to which the given `child` has been added or removed. The `id` field serves as the identifier of the event type. If system generated, the `id` will be one of the constants described previously. However, nothing stops you from creating your own `id` for your event types.

Methods

public Container getContainer()

  The `getContainer()` method returns the container that generated the event.

public Component getComponent()

  The `getComponent()` method returns the component that was added to or removed from the container.

public String paramString()

  When you call the `toString()` method of an `AWTEvent`, the `paramString()` method is in turn called to build the string to display. At the `ContainerEvent` level, `paramString()` adds a string containing the event `id` (if available) along with the name of the child.

#### FocusEvent

The `FocusEvent` class contains the events that are generated when a component gets or loses focus. These may be either temporary or permanent focus changes. A temporary focus change is the result of something else happening, like a window appearing in front of you. Once the window is removed, focus is restored. A permanent focus change is usually the result of focus traversal, using the keyboard or the mouse: for example, you clicked in a text field to type in it, or used Tab to move to the next component. More programmatically, permanent focus changes are the result of calls to `Component.requestFocus()`. Constants

public final static int FOCUS_FIRST
public final static int FOCUS_LAST

  The `FOCUS_FIRST` and `FOCUS_LAST` constants hold the endpoints of the range of identifiers for `FocusEvent` types.

public final static int FOCUS_GAINED

  The `FOCUS_GAINED` constant identifies focus events that occur because a component gains input focus. The `FocusListener.focusGained()` interface method handles this event.

public final static int FOCUS_LOST

  The `FOCUS_LOST` constant identifies focus events that occur because a component loses input focus. The `FocusListener.focusLost()` interface method handles this event.

Constructors

public FocusEvent(Component source, int id, boolean temporary)

  This constructor creates a `FocusEvent` with the given `source`; the source is the object generating the event. The `id` field serves as the identifier of the event type. If system generated, the `id` will be one of the two constants described previously. However, nothing stops you from creating your own `id` for your event types. The `temporary` parameter is `true` if this event represents a temporary focus change.

public FocusEvent(Component source, int id)

  This constructor creates a `FocusEvent` by calling the first constructor with the `temporary` parameter set to `false`; that is, it creates an event for a permanent focus change.

Methods

public boolean isTemporary()

  The `isTemporary()` method returns `true` if the focus event describes a temporary focus change, `false` if the event describes a permanent focus change. Once set by the constructor, the setting is permanent.

public String paramString()

  When you call the `toString()` method of an `AWTEvent`, the `paramString()` method is in turn called to build the string to display. At the `FocusEvent` level, `paramString()` adds a string showing the event `id` (if available) and whether or not it is temporary.

#### WindowEvent

The `WindowEvent` class encapsulates the window-oriented events. Constants

public final static int WINDOW_FIRST
public final static int WINDOW_LAST

  The `WINDOW_FIRST` and `WINDOW_LAST` constants hold the endpoints of the range of identifiers for `WindowEvent` types.

public final static int WINDOW_ICONIFIED

  The `WINDOW_ICONIFIED` constant identifies window events that occur because the user iconifies a window. The `WindowListener.windowIconified()` interface method handles this event.

public final static int WINDOW_DEICONIFIED

  The `WINDOW_DEICONIFIED` constant identifies window events that occur because the user de-iconifies a window. The interface method `WindowListener.windowDeiconified()` handles this event.

public final static int WINDOW_OPENED

  The `WINDOW_OPENED` constant identifies window events that occur the first time a `Frame` or `Dialog` is made visible with `show()`. The interface method `WindowListener.windowOpened()` handles this event.

public final static int WINDOW_CLOSING

  The `WINDOW_CLOSING` constant identifies window events that occur because the user wants to close a window. This is similar to the familiar event `Event.WINDOW_DESTROY` dealt with under 1.0 with frames. The `WindowListener.windowClosing()` interface method handles this event.

public final static int WINDOW_CLOSED

  The `WINDOW_CLOSED` constant identifies window events that occur because a `Frame` or `Dialog` has finally closed, after `hide()` or `destroy()`. This comes after `WINDOW_CLOSING`, which happens when the user wants the window to close. The `WindowListener.windowClosed()` interface method handles this event.

> NOTE:

If there is a call to `System.exit()` in the `windowClosing()` listener, the window will not be around to call `windowClosed()`, nor will other listeners know.

public final static int WINDOW_ACTIVATED

  The `WINDOW_ACTIVATED` constant identifies window events that occur because the user brings the window to the front, either after showing the window, de-iconifying, or removing whatever was in front. The interface method `WindowListener.windowActivated()` handles this event.

public final static int WINDOW_DEACTIVATED

  The `WINDOW_DEACTIVATED` constant identifies window events that occur because the user makes another window the active window. The interface method `WindowListener.windowDeactivated()` handles this event.

Constructors

public WindowEvent(Window source, int id)

  This constructor creates a `WindowEvent` with the given `source`; the source is the object generating the event. The `id` field serves as the identifier of the event type. If system generated, the `id` will be one of the seven constants described previously. However, nothing stops you from creating your own `id` for your event types.

Methods

public Window getWindow()

  The `getWindow()` method returns the `Window` that generated the event.

public String paramString()

  When you call the `toString()` method of an `AWTEvent`, the `paramString()` method is in turn called to build the string to display. At the `WindowEvent` level, `paramString()` adds a string containing the event `id` (if available). In a call to `windowClosing()`, printing the parameter would yield:

    java.awt.event.WindowEvent[WINDOW_CLOSING] on frame0

#### PaintEvent

The `PaintEvent` class encapsulates the paint-oriented events. There is no corresponding `PaintListener` class, so you cannot listen for these events. To process them, override the `paint()` and `update()` routines of `Component`. The `PaintEvent` class exists to ensure that events are serialized properly through the event queue. Constants

public final static int PAINT_FIRST
public final static int PAINT_LAST

  The `PAINT_FIRST` and `PAINT_LAST` constants hold the endpoints of the range of identifiers for `PaintEvent` types.

public final static int PAINT

  The `PAINT` constant identifies paint events that occur because a component needs to be repainted. Override the `Component.paint()` method to handle this event.

public final static int UPDATE

  The `UPDATE` constant identifies paint events that occur because a component needs to be updated before painting. This usually refreshes the display. Override the `Component.update()` method to handle this event.

Constructors

public PaintEvent(Component source, int id, Rectangle updateRect)

  This constructor creates a `PaintEvent` with the given `source`. The source is the object whose display needs to be updated. The `id` field identifies the event type. If system generated, the `id` will be one of the two constants described previously. However, nothing stops you from creating your own `id` for your event types. `updateRect` represents the rectangular area of `source` that needs to be updated.

Methods

public Rectangle getUpdateRect()

  The `getUpdateRect()` method returns the rectangular area within the `PaintEvent`'s source component that needs repainting. This area is set by either the constructor or the `setUpdateRect()` method.

public void setUpdateRect(Rectangle updateRect)

  The `setUpdateRect()` method changes the area of the `PaintEvent`'s source component that needs repainting.

public String paramString()

  When you call the `toString()` method of an `AWTEvent`, the `paramString()` method is called in turn to build the string to display. At the `PaintEvent` level, `paramString()` adds a string containing the event `id` (if available) along with the area requiring repainting (a clipping rectangle). If you peek in the event queue, one possible result may yield:

    java.awt.event.PaintEvent[PAINT,updateRect=java.awt.Rectangle[x=0,y=0,
    width=192,height=173]] on frame0

#### InputEvent

The `InputEvent` class provides the basis for the key and mouse input and movement routines. `KeyEvent` and `MouseEvent` provide the specifics of each. Constants

The constants of `InputEvent` help identify which modifiers are present when an input event occurs, as shown in Example 4.3. To examine the event modifiers and test for the presence of these masks, call `getModifiers()` to get the current set of modifiers.

public final static int ALT_MASK
public final static int CTRL_MASK
public final static int META_MASK
public final static int SHIFT_MASK

  The first set of `InputEvent` masks are for the different modifier keys on the keyboard. They are often set to indicate which button on a multibutton mouse has been pressed.

public final static int BUTTON1_MASK
public final static int BUTTON2_MASK
public final static int BUTTON3_MASK

  The button mask constants are equivalents for the modifier masks, allowing you to write more intelligible code for dealing with button events. `BUTTON2_MASK` is the same as `ALT_MASK`, and `BUTTON3_MASK` is the same as `META_MASK`; `BUTTON1_MASK` currently isn't usable and is never set. For example, if you want to check whether the user pressed the second (middle) mouse button, you can test against `BUTTON2_MASK` rather than `ALT_MASK`. Example 4.3 demonstrates how to use these constants.

Constructors

`InputEvent` is an abstract class with no public constructors. Methods

Unlike the `Event` class, `InputEvent` has an `isAltDown()` method to check the `ALT_MASK` setting.

public boolean isAltDown()

  The `isAltDown()` method checks to see if `ALT_MASK` is set. If so, `isAltDown()` returns `true`; otherwise, it returns `false`.

public boolean isControlDown()

  The `isControlDown()` method checks to see if `CONTROL_MASK` is set. If so, `isControlDown()` returns `true`; otherwise, it returns `false`.

public boolean isMetaDown()

  The `isMetaDown()` method checks to see if `META_MASK` is set. If so, the method `isMetaDown()` returns `true`; otherwise, it returns `false`.

public boolean isShiftDown()

  The `isShiftDown()` method checks to see if `SHIFT_MASK` is set. If so, the method `isShiftDown()` returns `true`; otherwise, it returns `false`.

public int getModifiers()

  The `getModifiers()` method returns the current state of the modifier keys. For each modifier key pressed, a different flag is raised in the return argument. To check if a modifier is set, AND the return value with a flag and check for a nonzero value.

    if ((ie.getModifiers() & MouseEvent.META_MASK) != 0) {
        System.out.println ("Meta is set");
    }

public long getWhen()

  The `getWhen()` method returns the time at which the event occurred. The return value is in milliseconds. Convert the `long` value to a `Date` to examine the contents. For example:

    Date d = new Date (ie.getWhen());

public void consume()

  This class overrides the `AWTEvent.consume()` method to make it public. Anyone, not just a subclass, can mark an `InputEvent` as consumed.

public boolean isConsumed()

  This class overrides the `AWTEvent.isconsumed()` method to make it public. Anyone can find out if an `InputEvent` has been consumed.

#### KeyEvent

The `KeyEvent` class is a subclass of `InputEvent` for dealing with keyboard events. There are two fundamental key actions: key presses and key releases. These are represented by `KEY_PRESSED` and `KEY_RELEASED` events. Of course, it's inconvenient to think in terms of all these individual actions, so Java also keeps track of the "logical" keys you type. These are represented by `KEY_TYPED` events. For every keyboard key pressed, a `KeyEvent.KEY_PRESSED` event occurs; the key that was pressed is identified by one of the virtual keycodes from Table 4.4 and is available through the `getKeyCode()` method. For example, if you type an uppercase A, you will get two `KEY_PRESSED` events, one for shift (`VK_SHIFT`) and one for the "a" (`VK_A`). You will also get two `KeyEvent.KEY_RELEASED` events. However, there will only be one `KeyEvent.KEY_TYPED` event; if you call `getKeyChar()` for the `KEY_TYPED` event, the result will be the Unicode character "A" (type `char`). `KEY_TYPED` events do not happen for action-oriented keys like function keys. Constants

Like the `Event` class, numerous constants help you identify all the keyboard keys. Table 4.4 shows the constants that refer to these keyboard keys. The values are all declared `public static final int`. A few keys represent ASCII characters that have string equivalents like `\n`.

Table 4.4: Key Constants in Java 1.1
`VK_ENTER` | `VK_0` | `VK_A` | `VK_F1` | `VK_ACCEPT`
`VK_BACK_SPACE` | `VK_1` | `VK_B` | `VK_F2` | `VK_CONVERT`
`VK_TAB` | `VK_2` | `VK_C` | `VK_F3` | `VK_FINAL`
`VK_CANCEL` | `VK_3` | `VK_D` | `VK_F4` | `VK_KANA`
`VK_CLEAR` | `VK_4` | `VK_E` | `VK_F5` | `VK_KANJI`
`VK_SHIFT` | `VK_5` | `VK_F` | `VK_F6` | `VK_MODECHANGE`
`VK_CONTROL` | `VK_6` | `VK_G` | `VK_F7` | `VK_NONCONVERT`
`VK_ALT` | `VK_7` | `VK_H` | `VK_F8` |
`VK_PAUSE` | `VK_8` | `VK_I` | `VK_F9` |
`VK_CAPS_LOCK` | `VK_9` | `VK_J` | `VK_F10` |
`VK_ESCAPE` | `VK_NUMPAD0` | `VK_K` | `VK_F11` |
`VK_SPACE` | `VK_NUMPAD1` | `VK_L` | `VK_F12` |
`VK_PAGE_UP` | `VK_NUMPAD2` | `VK_M` | `VK_DELETE` |
`VK_PAGE_DOWN` | `VK_NUMPAD3` | `VK_N` | `VK_NUM_LOCK` |
`VK_END` | `VK_NUMPAD4` | `VK_O` | `VK_SCROLL_LOCK` |
`VK_HOME` | `VK_NUMPAD5` | `VK_P` | `VK_PRINTSCREEN` |
`VK_LEFT` | `VK_NUMPAD6` | `VK_Q` | `VK_INSERT` |
`VK_UP` | `VK_NUMPAD7` | `VK_R` | `VK_HELP` |
`VK_RIGHT` | `VK_NUMPAD8` | `VK_S` | `VK_META` |
`VK_DOWN` | `VK_NUMPAD9` | `VK_T` | `VK_BACK_QUOTE` |
`VK_COMMA` | `VK_MULTIPLY` | `VK_U` | `VK_QUOTE` |
`VK_PERIOD` | `VK_ADD` | `VK_V` | `VK_OPEN_BRACKET` |
`VK_SLASH` | `VK_SEPARATER`[1] | `VK_W` | `VK_CLOSE_BRACKET` |
`VK_SEMICOLON` | `VK_SUBTRACT` | `VK_X` |  |
`VK_EQUALS` | `VK_DECIMAL` | `VK_Y` |  |
`VK_BACK_SLASH` | `VK_DIVIDE` | `VK_Z` |  |
Footnotes: [1] Expect `VK_SEPARATOR` to be added at some future point. This constant represents the numeric separator key on your keyboard.

public final static int VK_UNDEFINED

  When a `KEY_TYPED` event happens, there is no keycode. If you ask for it, the `getKeyCode()` method returns `VK_UNDEFINED`.

public final static char CHAR_UNDEFINED

  For `KEY_PRESSED` and `KEY_RELEASED` events that do not have a corresponding Unicode character to display (like Shift), the `getKeyChar()` method returns `CHAR_UNDEFINED`.

Other constants identify what the user did with a key.

public final static int KEY_FIRST
public final static int KEY_LAST

  The `KEY_FIRST` and `KEY_LAST` constants hold the endpoints of the range of identifiers for `KeyEvent` types.

public final static int KEY_PRESSED

  The `KEY_PRESSED` constant identifies key events that occur because a keyboard key has been pressed. To differentiate between action and non-action keys, call the `isActionKey()` method described later. The `KeyListener.keyPressed()` interface method handles this event.

public final static int KEY_RELEASED

  The `KEY_RELEASED` constant identifies key events that occur because a keyboard key has been released. The `KeyListener.keyReleased()` interface method handles this event.

public final static int KEY_TYPED

  The `KEY_TYPED` constant identifies a combination of a key press followed by a key release for a non-action oriented key. The `KeyListener.keyTyped()` interface method handles this event.

Constructors

public KeyEvent(Component source, int id, long when, int modifiers, int keyCode, char keyChar)

  This constructor[2] creates a `KeyEvent` with the given `source`; the source is the object generating the event. The `id` field identifies the event type. If system-generated, the `id` will be one of the constants above. However, nothing stops you from creating your own `id` for your event types. The `when` parameter represents the time the event happened. The `modifiers` parameter holds the state of the various modifier keys; masks to represent these keys are defined in the `InputEvent` class. Finally, `keyCode` is the virtual key that triggered the event, and `keyChar` is the character that triggered it.

  > [2] Beta releases of Java 1.1 have an additional constructor that lacks the `keyChar` parameter. Comments in the code indicate that this constructor will be deleted prior to the 1.1.1 release.

  The `KeyEvent` constructor throws the `IllegalArgumentException` run-time exception in two situations. First, if the `id` is `KEY_TYPED` and `keyChar` is `CHAR_UNDEFINED`, it throws an exception because if a key has been typed, it must be associated with a character. Second, if the `id` is `KEY_TYPED` and `keyCode` is not `VK_UNDEFINED`, it throws an exception because typed keys frequently represent combinations of key codes (for example, Shift struck with "a"). It is legal for a `KEY_PRESSED` or `KEY_RELEASED` event to contain both a `keyCode` and a `keyChar`, though it's not clear what such an event would represent.

Methods

public char getKeyChar()

  The `getKeyChar()` method retrieves the Unicode character associated with the key in this `KeyEvent`. If there is no character, `CHAR_UNDEFINED` is returned.

public void setKeyChar(char KeyChar)

  The `setKeyChar()` method allows you to change the character for the `KeyEvent`. You could use this method to convert characters to uppercase.

public int getKeyCode()

  The `getKeyCode()` method retrieves the virtual keycode (i.e., one of the constants in Table 4.4) of this `KeyEvent`.

public void setKeyCode(int keyCode)

  The `setKeyCode()` method allows you to change the keycode for the `KeyEvent`. Changes you make to the `KeyEvent` are seen by subsequent listeners and the component's peer.

public void setModifiers(int modifiers)

  The `setModifiers()` method allows you to change the modifier keys associated with a `KeyEvent` to `modifiers`. The parent class `InputEvent` already has a `getModifiers()` method that is inherited. Since this is your own personal copy of the `KeyEvent`, no other listener can find out about the change.

public boolean isActionKey()

  The `isActionKey()` method allows you to check whether the key associated with the `KeyEvent` is an action key (e.g., function, arrow, keypad) or not (e.g., an alphanumeric key). For action keys, this method returns `true`; otherwise, it returns `false`. For action keys, the `keyChar` field usually has the value `CHAR_UNDEFINED`.

public static String getKeyText (int keyCode)

  The static `getKeyText()` method returns the localized textual string for `keyCode`. For each nonalphanumeric virtual key, there is a key name (the "key text"); these names can be changed using the AWT properties. Table 4.5 shows the properties used to redefine the key names and the default name for each key.

Table 4.5: Key Text Properties
Property | Default | Property | Default
--- | --- | --- | ---
`AWT.accept` | Accept | `AWT.f8` | F8
`AWT.add` | NumPad + | `AWT.f9` | F9
`AWT.alt` | Alt | `AWT.help` | Help
`AWT.backQuote` | Back Quote | `AWT.home` | Home
`AWT.backSpace` | Backspace | `AWT.insert` | Insert
`AWT.cancel` | Cancel | `AWT.kana` | Kana
`AWT.capsLock` | Caps Lock | `AWT.kanji` | Kanji
`AWT.clear` | Clear | `AWT.left` | Left
`AWT.control` | Control | `AWT.meta` | Meta
`AWT.decimal` | NumPad . | `AWT.modechange` | Mode Change
`AWT.delete` | Delete | `AWT.multiply` | NumPad *
`AWT.divide` | NumPad / | `AWT.noconvert` | No Convert
`AWT.down` | Down | `AWT.numLock` | Num Lock
`AWT.end` | End | `AWT.numpad` | NumPad
`AWT.enter` | Enter | `AWT.pause` | Pause
`AWT.escape` | Escape | `AWT.pgdn` | Page Down
`AWT.final` | Final | `AWT.pgup` | Page Up
`AWT.f1` | F1 | `AWT.printScreen` | Print Screen
`AWT.f10` | F10 | `AWT.quote` | Quote
`AWT.f11` | F11 | `AWT.right` | Right
`AWT.f12` | F12 | `AWT.scrollLock` | Scroll Lock
`AWT.f2` | F2 | `AWT.separator` | NumPad ,
`AWT.f3` | F3 | `AWT.shift` | Shift
`AWT.f4` | F4 | `AWT.space` | Space
`AWT.f5` | F5 | `AWT.subtract` | NumPad -
`AWT.f6` | F6 | `AWT.tab` | Tab
`AWT.f7` | F7 | `AWT.unknown` | Unknown `keyCode`
`AWT.up` | Up |  |

public static String getKeyModifiersText (int modifiers)

  The static `getKeyModifiersText()` method returns the localized textual string for `modifiers`. The parameter `modifiers` is a combination of the key masks defined by the `InputEvent` class. As with the keys themselves, each modifier is associated with a textual name. If multiple modifiers are set, they are concatenated with a plus sign (+) separating them. Similar to `getKeyText()`, the strings are localized because for each modifier, an awt property is available to redefine the string. Table 4.6 lists the properties and the default modifier names.

Table 4.6: Key Modifiers Text Properties
Property | Default
--- | ---
`AWT.alt` | Alt
`AWT.control` | Ctrl
`AWT.meta` | Meta
`AWT.shift` | Shift

public String paramString()

  When you call the `toString()` method of an `AWTEvent`, the `paramString()` method is called in turn to build the string to display. At the `KeyEvent` level, `paramString()` adds a textual string for the `id` (if available), the text for the key (if available from `getKeyText()`), and modifiers (from `getKeyModifiersText()`). A key press event would result in something like the following:

    java.awt.event.KeyEvent[KEY_PRESSED,keyCode=118,
    F7,modifiers=Ctrl+Shift] on textfield0

#### MouseEvent

The `MouseEvent` class is a subclass of `InputEvent` for dealing with mouse events. Constants

public final static int MOUSE_FIRST
public final static int MOUSE_LAST

  The `MOUSE_FIRST` and `MOUSE_LAST` constants hold the endpoints of the range of identifiers for `MouseEvent` types.

public final static int MOUSE_CLICKED

  The `MOUSE_CLICKED` constant identifies mouse events that occur when a mouse button is clicked. A mouse click consists of a mouse press and a mouse release. The `MouseListener.mouseClicked()` interface method handles this event.

public final static int MOUSE_DRAGGED

  The `MOUSE_DRAGGED` constant identifies mouse events that occur because the mouse is moved over a component with a mouse button pressed. The interface method `MouseMotionListener.mouseDragged()` handles this event.

public final static int MOUSE_ENTERED

  The `MOUSE_ENTERED` constant identifies mouse events that occur when the mouse first enters a component. The `MouseListener.mouseEntered()` interface method handles this event.

public final static int MOUSE_EXITED

  The `MOUSE_EXISTED` constant identifies mouse events that occur because the mouse leaves a component's space. The `MouseListener.mouseExited()` interface method handles this event.

public final static int MOUSE_MOVED

  The `MOUSE_MOVED` constant identifies mouse events that occur because the mouse is moved without a mouse button down. The interface method `MouseMotionListener.mouseMoved()` handles this event.

public final static int MOUSE_PRESSED

  The `MOUSE_PRESSED` constant identifies mouse events that occur because a mouse button has been pressed. The `MouseListener.mousePressed()` interface method handles this event.

public final static int MOUSE_RELEASED

  The `MOUSE_RELEASED` constant identifies mouse events that occur because a mouse button has been released. The `MouseListener.mouseReleased()` interface method handles this event.

Constructors

public MouseEvent(Component source, int id, long when, int modifiers, int x, int y, int clickCount, boolean popupTrigger)

  This constructor creates a `MouseEvent` with the given `source`; the source is the object generating the event. The `id` field serves as the identifier of the event type. If system-generated, the `id` will be one of the constants described in the previous section. However, nothing stops you from creating your own `id` for your event types. The `when` parameter represents the time the event happened. The `modifiers` parameter holds the state of the various modifier keys, using the masks defined for the `InputEvent` class, and lets you determine which button was pressed. (`x`, `y`) represents the coordinates of the event relative to the origin of `source`, while `clickCount` designates the number of consecutive times the mouse button was pressed within an indeterminate time period. Finally, the `popupTrigger` parameter signifies whether this mouse event should trigger the display of a `PopupMenu`, if one is available. (The `PopupMenu` class is discussed in Chapter 10, Would You Like to Choose from the Menu?)

Methods

public int getX()

  The `getX()` method returns the current x coordinate of the event relative to the source.

public int getY()

  The `getY()` method returns the current y coordinate of the event relative to the source.

public synchronized Point getPoint()

  The `getPoint()` method returns the current x and y coordinates of the event relative to the event source.

public synchronized void translatePoint(int x, int y)

  The `translatePoint()` method translates the x and y coordinates of the `MouseEvent` instance by `x` and `y`. This method functions similarly to the `Event.translate()` method.

public int getClickCount()

  The `getClickCount()` method retrieves the current `clickCount` setting for the event.

public boolean isPopupTrigger()

  The `isPopupTrigger()` method retrieves the state of the `popupTrigger` setting for the event. If this method returns `true` and the source of the event has an associated `PopupMenu`, the event should be used to display the menu, as shown in the following code. Since the action the user performs to raise a pop-up menu is platform specific, this method lets you raise a pop-up menu without worrying about what kind of event took place. You only need to call `isPopupTrigger()` and show the menu if it returns `true`.

    public void processMouseEvent(MouseEvent e) {
        if (e.isPopupTrigger())
            aPopup.show(e.getComponent(), e.getX(), e.getY());
        super.processMouseEvent(e);
    }

public String paramString()

  When you call the `toString()` method of an `AWTEvent`, the `paramString()` method is called in turn to build the string to display. At the `MouseEvent` level, a textual string for the `id` (if available) is tacked on to the coordinates, modifiers, and click count. A mouse down event would result in something like the following:

    java.awt.event.MouseEvent[MOUSE_PRESSED,(5,7),mods=0,clickCount=2] on textfield0

#### ActionEvent

The `ActionEvent` class is the first higher-level event class. It encapsulates events that signify that the user is doing something with a component. When the user selects a button, list item, or menu item, or presses the Return key in a text field, an `ActionEvent` passes through the event queue looking for listeners. Constants

public final static int ACTION_FIRST
public final static int ACTION_LAST

  The `ACTION_FIRST` and `ACTION_LAST` constants hold the endpoints of the range of identifiers for `ActionEvent` types.

public final static int ACTION_PERFORMED

  The `ACTION_PERFORMED` constant represents when a user activates a component. The `ActionListener.actionPerformed()` interface method handles this event.

public static final int ALT_MASK
public static final int CTRL_MASK
public static final int META_MASK
public static final int SHIFT_MASK

  Similar to the mouse events, action events have `modifiers`. However, they are not automatically set by the system, so they don't help you see what modifiers were pressed when the event occurred. You may be able to use these constants if you are generating your own action events. To see the value of an action event's modifiers, call `getModifiers()`.

Constructors

public ActionEvent(Object source, int id, String command)

  This constructor creates an `ActionEvent` with the given `source`; the source is the object generating the event. The `id` field serves as the identifier of the event type. If system-generated, the `id` will be `ACTION_PERFORMED`. However, nothing stops you from creating your own `id` for your event types. The `command` parameter is the event's action command. Ideally, the action command should be some locale-independent string identifying the user's action. Most components that generate action events set this field to the selected item's label by default.

public ActionEvent(Object source, int id, String command, int modifiers)

  This constructor adds `modifiers` to the settings for an `ActionEvent`. This allows you to define action-oriented events that occur only if certain modifier keys are pressed.

Methods

public String getActionCommand()

  The `getActionCommand()` method retrieves the `command` field from the event. It represents the command associated with the object that triggered the event. The idea behind the action command is to differentiate the command associated with some event from the displayed content of the event source. For example, the action command for a button may be Help. However, what the user sees on the label of the button could be a string localized for the environment of the user. Instead of having your event handler look for 20 or 30 possible labels, you can test whether an event has the action command Help.

public int getModifiers()

  The `getModifiers()` method returns the state of the modifier keys. For each one set, a different flag is raised in the method's return value. To check if a modifier is set, AND the return value with a flag, and check for a nonzero value.

public String paramString()

  When you call the `toString()` method of an `AWTEvent`, the `paramString()` method is called in turn to build the string to display. At the `ActionEvent` level, `paramString()` adds a textual string for the event `id` (if available), along with the `command` from the constructor. When the user selects a `Button` with the action command Help, printing the resulting event yields:

    java.awt.event.ActionEvent[ACTION_PERFORMED,cmd=Help] on button0

#### AdjustmentEvent

The `AdjustmentEvent` class is another higher-level event class. It encapsulates events that represent scrollbar motions. When the user moves the slider of a scrollbar or scroll pane, an `AdjustmentEvent` passes through the event queue looking for listeners. Although there is only one type of adjustment event, there are five subtypes represented by constants `UNIT_DECREMENT`, `UNIT_INCREMENT`, and so on. Constants

public final static int ADJUSTMENT_FIRST
public final static int ADJUSTMENT_LAST

  The `ADJUSTMENT_FIRST` and `ADJUSTMENT_LAST` constants hold the endpoints of the range of identifiers for `AdjustmentEvent` types.

public final static int ADJUSTMENT_VALUE_CHANGED

  The `ADJUSTMENT_VALUE_CHANGED` constant identifies adjustment events that occur because a user moves the slider of a `Scrollbar` or `ScrollPane`. The `AdjustmentListener.adjustmentValueChanged()` interface method handles this event.

public static final int UNIT_DECREMENT

  `UNIT_DECREMENT` identifies adjustment events that occur because the user selects the increment arrow.

public static final int UNIT_INCREMENT

  `UNIT_INCREMENT` identifies adjustment events that occur because the user selects the decrement arrow.

public static final int BLOCK_DECREMENT

  `BLOCK_DECREMENT` identifies adjustment events that occur because the user selects the block decrement area, between the decrement arrow and the slider.

public static final int BLOCK_INCREMENT

  `BLOCK_INCREMENT` identifies adjustment events that occur because the user selects the block increment area, between the increment arrow and the slider.

public static final int TRACK

  `TRACK` identifies adjustment events that occur because the user selects the slider and drags it. Multiple adjustment events of this subtype usually occur consecutively.

Constructors

public AdjustmentEvent(Adjustable source, int id, int type, int value)

  This constructor creates an `AdjustmentEvent` with the given `source`; the source is the object generating the event. The `id` field serves as the identifier of the event type. If system-generated, the `id` of the `AdjustmentEvent` will be `ADJUSTMENT_VALUE_CHANGED`. However, nothing stops you from creating your own `id` for your event types. The `type` parameter is normally one of the five subtypes, with `value` being the current setting of the slider, but is not restricted to that.

Methods

public Adjustable getAdjustable()

  The `getAdjustable()` method retrieves the `Adjustable` object associated with this event--that is, the event's `source`.

public int getAdjustmentType()

  The `getAdjustmentType()` method retrieves the `type` parameter from the constructor. It represents the subtype of the current event and, if system-generated, is one of the following constants: `UNIT_DECREMENT`, `UNIT_INCREMENT`, `BLOCK_DECREMENT`, `BLOCK_INCREMENT`, or `TRACK`.

public int getValue()

  The `getValue()` method retrieves the `value` parameter from the constructor. It represents the current setting of the adjustable object.

public String paramString()

  When you call the `toString()` method of an `AWTEvent`, the `paramString()` method is called to help build the string to display. At the `AdjustableEvent` level, `paramString()` adds a textual string for the event `id` (if available), along with a textual string of the `type` (if available), and `value`. For example:

    java.awt.event.AdjustableEvent[ADJUSTMENT_VALUE_CHANGED,
    adjType=TRACK,value=27] on scrollbar0

#### ItemEvent

The `ItemEvent` class is another higher-level event class. It encapsulates events that occur when the user selects a component, like `ActionEvent`. When the user selects a checkbox, choice, list item, or checkbox menu item, an `ItemEvent` passes through the event queue looking for listeners. Although there is only one type of `ItemEvent`, there are two subtypes represented by the constants `SELECTED` and `DESELECTED`. Constants

public final static int ITEM_FIRST
public final static int ITEM_LAST

  The `ITEM_FIRST` and `ITEM_LAST` constants hold the endpoints of the range of identifiers for `ItemEvent` types.

public final static int ITEM_STATE_CHANGED

  The `ITEM_STATE_CHANGED` constant identifies item events that occur because a user selects a component, thus changing its state. The interface method `ItemListener.itemStateChanged()` handles this event.

public static final int SELECTED

  `SELECTED` indicates that the user selected the item.

public static final int DESELECTED

  `DESELECTED` indicates that the user deselected the item.

Constructors

public ItemEvent(ItemSelectable source, int id, Object item, int stateChange)

  This constructor creates a `ItemEvent` with the given `source`; the source is the object generating the event. The `id` field serves as the identifier of the event type. If system-generated, the `id` will be `ITEM_STATE_CHANGE`. However, nothing stops you from creating your own `id` for your event types. The `item` parameter represents the text of the item selected: for a `Checkbox`, this would be its label, for a `Choice` the current selection. For your own events, this parameter could be virtually anything, since its type is `Object`.

Methods

public ItemSelectable getItemSelectable()

  The `getItemSelectable()` method retrieves the `ItemSelectable` object associated with this event--that is, the event's source.

public Object getItem()

  The `getItem()` method returns the `item` that was selected. This usually represents some text to help identify the source but could be nearly anything for user-generated events.

public int getStateChange()

  The `getStateChange()` method returns the `stateChange` parameter from the constructor and, if system generated, is either `SELECTED` or `DESELECTED`.

public String paramString()

  When you call the `toString()` method of an `AWTEvent`, the `paramString()` method is called in turn to build the string to display. At the `ItemEvent` level, `paramString()` adds a textual string for the event `id` (if available), along with a textual string indicating the value of `stateChange` (if available) and `item`. For example:

    java.awt.event.ItemEvent[ITEM_STATE_CHANGED,item=Help,
    stateChange=SELECTED] on checkbox1

#### TextEvent

The `TextEvent` class is yet another higher-level event class. It encapsulates events that occur when the contents of a `TextComponent` have changed, although is not required to have a `TextComponent` source. When the contents change, either programmatically by a call to `setText()` or because the user typed something, a `TextEvent` passes through the event queue looking for listeners. Constants

public final static int TEXT_FIRST
public final static int TEXT_LAST

  The `TEXT_FIRST` and `TEXT_LAST` constants hold the endpoints of the range of identifiers for `TextEvent` types.

public final static int TEXT_VALUE_CHANGED

  The `TEXT_VALUE_CHANGED` constant identifies text events that occur because a user changes the contents of a text component. The interface method `TextListener.textValueChanged()` handles this event.

Constructors

public TextEvent(Object source, int id)

  This constructor creates a `TextEvent` with the given `source`; the source is the object generating the event. The `id` field identifies the event type. If system-generated, the `id` will be `TEXT_VALUE_CHANGE`. However, nothing stops you from creating your own `id` for your event types.

Method

public String paramString()

  When you call the `toString()` method of an `AWTEvent`, the `paramString()` method is called in turn to build the string to display. At the `TextEvent` level, `paramString()` adds a textual string for the event `id` (if available).

### Event Listener Interfaces and Adapters

Java 1.1 has 11 event listener interfaces, which specify the methods a class must implement to receive different kinds of events. For example, the `ActionListener` interface defines the single method that is called when an `ActionEvent` occurs. These interfaces replace the various event-handling methods of Java 1.0: `action()` is now the `actionPerformed()` method of the `ActionListener` interface, `mouseUp()` is now the `mouseReleased()` method of the `MouseListener` interface, and so on. Most of the listener interfaces have a corresponding adapter class, which is an abstract class that provides a null implementation of all the methods in the interface. (Although an adapter class has no abstract methods, it is declared `abstract` to remind you that it must be subclassed.) Rather than implementing a listener interface directly, you have the option of extending an adapter class and overriding only the methods you care about. (Much more complex adapters are possible, but the adapters supplied with AWT are very simple.) The adapters are available for the listener interfaces with multiple methods. (If there is only one method in the listener interface, there is no need for an adapter.)

This section describes Java 1.1's listener interfaces and adapter classes. It's worth noting here that Java 1.1 does not allow you to modify the original event when you're writing an event handler.

#### ActionListener

The `ActionListener` interface contains the one method that is called when an `ActionEvent` occurs. It has no adapter class. For an object to listen for action events, it is necessary to call the `addActionListener()` method with the class that implements the `ActionListener` interface as the parameter. The method `addActionListener()` is implemented by `Button`, `List`, `MenuItem`, and `TextField` components. Other components don't generate action events.

public abstract void actionPerformed(ActionEvent e)

  The `actionPerformed()` method is called when a component is selected or activated. Every component is activated differently; for a `List`, activation means that the user has double-clicked on an entry. See the appropriate section for a description of each component.

  `actionPerformed()` is the Java 1.1 equivalent of the `action()` method in the 1.0 event model.

#### AdjustmentListener

The `AdjustmentListener` interface contains the one method that is called when an `AdjustmentEvent` occurs. It has no adapter class. For an object to listen for adjustment events, it is necessary to call `addAdjustmentListener()` with the class that implements the `AdjustmentListener` interface as the parameter. The `addAdjustmentListener()` method is implemented by the `Scrollbar` component and the `Adjustable` interface. Other components don't generate adjustment events.

public abstract void adjustmentValueChanged(AdjustmentEvent e)

  The `adjustmentValueChanged()` method is called when a slider is moved. The `Scrollbar` and `ScrollPane` components have sliders, and generate adjustment events when the sliders are moved. (The `TextArea` and `List` components also have sliders, but do not generate adjustment events.) See the appropriate section for a description of each component.

  There is no real equivalent to `adjustmentValueChanged()` in Java 1.0; to work with scrolling events, you had to override the `handleEvent()` method.

#### ComponentListener and ComponentAdapter

The `ComponentListener` interface contains four methods that are called when a `ComponentEvent` occurs; component events are used for general actions on components, like moving or resizing a component. The adapter class corresponding to `ComponentListener` is `ComponentAdapter`. If you care only about one or two of the methods in `ComponentListener`, you can subclass the adapter and override only the methods that you are interested in. For an object to listen for component events, it is necessary to call `Component.addComponentListener()` with the class that implements the interface as the parameter.

public abstract void componentResized(ComponentEvent e)

  The `componentResized()` method is called when a component is resized (for example, by a call to `Component.setSize()`).

public abstract void componentMoved(ComponentEvent e)

  The `componentMoved()` method is called when a component is moved (for example, by a call to `Component.setLocation()`).

public abstract void componentShown(ComponentEvent e)

  The `componentShown()` method is called when a component is shown (for example, by a call to `Component.show()`).

public abstract void componentHidden(ComponentEvent e)

  The `componentHidden()` method is called when a component is hidden (for example, by a call to `Component.hide()`).

#### ContainerListener and ContainerAdapter

The `ContainerListener` interface contains two methods that are called when a `ContainerEvent` occurs; container events are generated when components are added to or removed from a container. The adapter class for `ContainerListener` is `ContainerAdapter`. If you care only about one of the two methods in `ContainerListener`, you can subclass the adapter and override only the method that you are interested in. For a container to listen for container events, it is necessary to call `Container.addContainerListener()` with the class that implements the interface as the parameter.

public abstract void componentAdded(ContainerEvent e)

  The `componentAdded()` method is called when a component is added to a container (for example, by a call to `Container.add()`).

public abstract void componentRemoved(ContainerEvent e)

  The `componentRemoved()` method is called when a component is removed from a container (for example, by a call to `Container.remove()`).

#### FocusListener and FocusAdapter

The `FocusListener` interface has two methods, which are called when a `FocusEvent` occurs. Its adapter class is `FocusAdapter`. If you care only about one of the methods, you can subclass the adapter and override the method you are interested in. For an object to listen for a `FocusEvent`, it is necessary to call the `Component.addFocusListener()` method with the class that implements the `FocusListener` interface as the parameter.

public abstract void focusGained(FocusEvent e)

  The `focusGained()` method is called when a component receives input focus, usually by the user clicking the mouse in the area of the component.

  This method is the Java 1.1 equivalent of `Component.gotFocus()` in the Java 1.0 event model.

public abstract void focusLost(FocusEvent e)

  The `focusLost()` method is called when a component loses the input focus.

  This method is the Java 1.1 equivalent of `Component.lostFocus()` in the Java 1.0 event model.

#### ItemListener

The `ItemListener` interface contains the one method that is called when an `ItemEvent` occurs. It has no adapter class. For an object to listen for an `ItemEvent`, it is necessary to call `addItemListener()` with the class that implements the `ItemListener` interface as the parameter. The `addItemListener()` method is implemented by the `Checkbox`, `CheckboxMenuItem`, `Choice`, and `List` components. Other components don't generate item events.

public abstract void itemStateChanged(ItemEvent e)

  The `itemStateChanged()` method is called when a component's state is modified. Every component is modified differently; for a `List`, modifying the component means single-clicking on an entry. See the appropriate section for a description of each component.

#### KeyListener and KeyAdapter

The `KeyListener` interface contains three methods that are called when a `KeyEvent` occurs; key events are generated when the user presses or releases keys. The adapter class for `KeyListener` is `KeyAdapter`. If you only care about one or two of the methods in `KeyListener`, you can subclass the adapter and only override the methods that you are interested in. For an object to listen for key events, it is necessary to call `Component.addKeyListener()` with the class that implements the interface as the parameter.

public abstract void keyPressed(KeyEvent e)

  The `keyPressed()` method is called when a user presses a key. A key press is, literally, just what it says. A key press event is called for every key that is pressed, including keys like Shift and Control. Therefore, a `KEY_PRESSED` event has a virtual key code identifying the physical key that was pressed; but that's not the same as a typed character, which usually consists of several key presses (for example, Shift+A to type an uppercase A). The `keyTyped()` method reports actual characters.

  This method is the Java 1.1 equivalent of `Component.keyDown()` in the Java 1.0 event model.

public abstract void keyReleased(KeyEvent e)

  The `keyReleased()` method is called when a user releases a key. Like the `keyPressed()` method, when dealing with `keyReleased()`, you must think of virtual key codes, not characters.

  This method is the Java 1.1 equivalent of `Component.keyUp()` in the Java 1.0 event model.

public abstract void keyTyped(KeyEvent e)

  The `keyTyped()` method is called when a user types a key. The method `keyTyped()` method reports the actual character typed. Action-oriented keys, like function keys, do not trigger this method being called.

#### MouseListener and MouseAdapter

The `MouseListener` interface contains five methods that are called when a nonmotion oriented `MouseEvent` occurs; mouse events are generated when the user presses or releases a mouse button. (Separate classes, `MouseMotionListener` and `MouseMotionAdapter`, are used to handle mouse motion events; this means that you can listen for mouse clicks only, without being bothered by thousands of mouse motion events.) The adapter class for `MouseListener` is `MouseAdapter`. If you care about only one or two of the methods in `MouseListener`, you can subclass the adapter and override only the methods that you are interested in. For an object to listen for mouse events, it is necessary to call the method `Window.addWindowListener()` with the class that implements the interface as the parameter.

public abstract void mouseEntered(MouseEvent e)

  The `mouseEntered()` method is called when the mouse first enters the bounding area of the component.

  This method is the Java 1.1 equivalent of `Component.mouseEnter()` in the Java 1.0 event model.

public abstract void mouseExited(MouseEvent e)

  The `mouseExited()` method is called when the mouse leaves the bounding area of the component.

  This method is the Java 1.1 equivalent of `Component.mouseExit()` in the Java 1.0 event model.

public abstract void mousePressed(MouseEvent e)

  The `mousePressed()` method is called each time the user presses a mouse button within the component's space.

  This method is the Java 1.1 equivalent of `Component.mouseDown()` in the Java 1.0 event model.

public abstract void mouseReleased(MouseEvent e)

  The `mouseReleased()` method is called when the user releases the mouse button after a mouse press. The user does not have to be over the original component any more; the original component (i.e., the component in which the mouse was pressed) is the source of the event.

  This method is the Java 1.1 equivalent of `Component.mouseUp()` in the Java 1.0 event model.

public abstract void mouseClicked(MouseEvent e)

  The `mouseClicked()` method is called once each time the user clicks a mouse button; that is, once for each mouse press/mouse release combination.

#### MouseMotionListener and MouseMotionAdapter

The `MouseMotionListener` interface contains two methods that are called when a motion-oriented `MouseEvent` occurs; mouse motion events are generated when the user moves the mouse, whether or not a button is pressed. (Separate classes, `MouseListener` and `MouseAdapter`, are used to handle mouse clicks and entering/exiting components. This makes it easy to ignore mouse motion events, which are very frequent and can hurt performance. You should listen only for mouse motion events if you specifically need them.) `MouseMotionAdapter` is the adapter class for `MouseMotionListener`. If you care about only one of the methods in `MouseMotionListener`, you can subclass the adapter and override only the method that you are interested in. For an object to listen for mouse motion events, it is necessary to call `Component.addMouseMotionListener()` with the class that implements the interface as the parameter.

public abstract void mouseMoved(MouseEvent e)

  The `mouseMoved()` method is called every time the mouse moves within the bounding area of the component, and no mouse button is pressed.

  This method is the Java 1.1 equivalent of `Component.mouseMove()` in the Java 1.0 event model.

public abstract void mouseDragged(MouseEvent e)

  The `mouseDragged()` method is called every time the mouse moves while a mouse button is pressed. The source of the `MouseEvent` is the component that was under the mouse when it was first pressed.

  This method is the Java 1.1 equivalent of `Component.mouseDrag()` in the Java 1.0 event model.

#### TextListener

The `TextListener` interface contains the one method that is called when a `TextEvent` occurs. It has no adapter class. For an object to listen for a `TextEvent`, it is necessary to call `addTextListener()` with the class that implements the `TextListener` interface as the parameter. The `addTextListener()` method is implemented by the `TextComponent` class, and thus the `TextField` and `TextArea` components. Other components don't generate text events.

public abstract void textValueChanged(TextEvent e)

  The `textValueChanged()` method is called when a text component's contents are modified, either by the user (by a keystroke) or programmatically (by the `setText()` method).

#### WindowListener and WindowAdapter

The `WindowListener` interface contains seven methods that are called when a `WindowEvent` occurs; window events are generated when something changes the visibility or status of a window. The adapter class for `WindowListener` is `WindowAdapter`. If you care about only one or two of the methods in `WindowListener`, you can subclass the adapter and override only the methods that you are interested in. For an object to listen for window events, it is necessary to call the method `Window.addWindowListener()` or `Dialog.addWindowListener()` with the class that implements the interface as the parameter.

public abstract void windowOpened(WindowEvent e)

  The `windowOpened()` method is called when a `Window` is first opened.

public abstract void windowClosing(WindowEvent e)

  The `windowClosing()` method is triggered whenever the user tries to close the `Window`.

public abstract void windowClosed(WindowEvent e)

  The `windowClosed()` method is called after the `Window` has been closed.

public abstract void windowIconified(WindowEvent e)

  The `windowIconified()` method is called whenever a user iconifies a `Window`.

public abstract void windowDeiconified(WindowEvent e)

  The `windowDeiconified()` method is called when the user deiconifies the `Window`.

public abstract void windowActivated(WindowEvent e)

  The `windowActivated()` method is called whenever a `Window` is brought to the front.

public abstract void windowDeactivated(WindowEvent e)

  The `windowDeactivated()` method is called when the `Window` is sent away from the front, either through iconification, closing, or another window becoming active.

### AWTEventMulticaster

The `AWTEventMulticaster` class is used by AWT to manage the listener queues for the different events, and for sending events to all interested listeners when they occur (multicasting). Ordinarily, you have no need to work with this class or know about its existence. However, if you wish to create your own components that have their own set of listeners, you can use the class instead of implementing your own event-delivery system. See "Constructor methods" in this section for more on how to use the `AWTEventMulticaster`.

`AWTEventMulticaster` looks like a strange beast, and to some extent, it is. It contains methods to add and remove every possible kind of listener and implements all of the listener interfaces (11 as of Java 1.1). Because it implements all the listener interfaces, you can pass an event multicaster as an argument wherever you expect any kind of listener. However, unlike a class you might implement to listen for a specific kind of event, the multicaster includes machinery for maintaining chains of listeners. This explains the rather odd signatures for the `add()` and `remove()` methods. Let's look at one in particular:

    public static ActionListener add(ActionListener first, ActionListener second)

This method takes two `ActionListener`s and returns another `ActionListener`. The returned listener is actually an event multicaster that contains the two listeners given as arguments in a linked list. However, because it implements the `ActionListener` interface, it is just as much an `ActionListener` as any class you might write; the fact that it contains two (or more) listeners inside it is irrelevant. Furthermore, both arguments can also be event multicasters, containing arbitrarily long chains of action listeners; in this case, the returned listener combines the two chains. Most often, you will use add to add a single listener to a chain that you're building, like this:

    actionListenerChain=AWTEventMulticaster.add(actionListenerChain,
                                                newActionListener);

`actionListenerChain` is an `ActionListener`--but it is also a multicaster holding a chain of action listeners. To start a chain, use `null` for the first argument. You rarely need to call the `AWTEventMulticaster` constructor. `add()` is a static method, so you can use it with either argument set to `null` to start the chain.

Now that you can maintain chains of listeners, how do you use them? Simple; just deliver your event to the appropriate method in the chain. The multicaster takes care of sending the event to all the listeners it contains:

    actionListenerChain.actionPerformed(new ActionEvent(...));

Variables

protected EventListener a;
protected EventListener b;

  The `a` and `b` event listeners each consist of a chain of `EventListeners`.

Constructor methods

protected AWTEventMulticaster(EventListener a, EventListener b)

  The constructor is protected. It creates an `AWTEventMulticaster` instance from the two chains of listeners. An instance is automatically created for you when you add your second listener by calling an `add()` method.

Listener methods

These methods implement all of the listener interfaces. Rather than repeating all the descriptions, the methods are just listed.

public void actionPerformed(ActionEvent e)
public void adjustmentValueChanged(AdjustmentEvent e)
public void componentAdded(ContainerEvent e)
public void componentHidden(ComponentEvent e)
public void componentMoved(ComponentEvent e)
public void componentRemoved(ContainerEvent e)
public void componentResized(ComponentEvent e)
public void componentShown(ComponentEvent e)
public void focusGained(FocusEvent e)
public void focusLost(FocusEvent e)
public void itemStateChanged(ItemEvent e)
public void keyPressed(KeyEvent e)
public void keyReleased(KeyEvent e)
public void keyTyped(KeyEvent e)
public void mouseClicked(MouseEvent e)
public void mouseDragged(MouseEvent e)
public void mouseEntered(MouseEvent e)
public void mouseExited(MouseEvent e)
public void mouseMoved(MouseEvent e)
public void mousePressed(MouseEvent e)
public void mouseReleased(MouseEvent e)
public void textValueChanged(TextEvent e)
public void windowActivated(WindowEvent e)
public void windowClosed(WindowEvent e)
public void windowClosing(WindowEvent e)
public void windowDeactivated(WindowEvent e)
public void windowDeiconified(WindowEvent e)
public void windowIconified(WindowEvent e)
public void windowOpened(WindowEvent e)

  These methods broadcast the event given as an argument to all the listeners.

Support methods

There is an `add()` method for every listener interface. Again, I've listed them with a single description.

public static ActionListener add(ActionListener first, ActionListener second)
public static AdjustmentListener add(AdjustmentListener first, AdjustmentListener second)
public static ComponentListener add(ComponentListener first, ComponentListener second)
public static ContainerListener add(ContainerListener first, ContainerListener second)
public static FocusListener add(FocusListener first, FocusListener second)
public static ItemListener add(ItemListener first, ItemListener second)
public static KeyListener add(KeyListener first, KeyListener second)
public static MouseListener add(MouseListener first, MouseListener second)
public static MouseMotionListener add(MouseMotionListener first, MouseMotionListener second)
public static TextListener add(TextListener first, TextListener second)
public static WindowListener add(WindowListener first, WindowListener second)

  These methods combine the listener sets together; they are called by the "add listener" methods of the various components. Usually, the `first` parameter is the initial listener chain, and the `second` parameter is the listener to add. However, nothing forces that. The combined set of listeners is returned.

protected static EventListener addInternal(EventListener first, EventListener second)

  The `addInternal()` method is a support routine for the various `add()` methods. The combined set of listeners is returned.

Again, there are `remove()` methods for every listener type, and I've economized on the descriptions.

public static ComponentListener remove(ComponentListener list, ComponentListener oldListener)
public static ContainerListener remove(ContainerListener list, ContainerListener oldListener)
public static FocusListener remove(FocusListener list, FocusListener oldListener)
public static KeyListener remove(KeyListener list, KeyListener oldListener)
public static MouseMotionListener remove(MouseMotionListener list, MouseMotionListener oldListener)
public static MouseListener remove(MouseListener list, MouseListener oldListener)
public static WindowListener remove(WindowListener list, WindowListener oldListener)
public static ActionListener remove(ActionListener list, ActionListener oldListener)
public static ItemListener remove(ItemListener list, ItemListener oldListener)
public static AdjustmentListener remove(AdjustmentListener list, AdjustmentListener oldListener)
public static TextListener remove(TextListener list, TextListener oldListener)

  These methods remove `oldListener` from the list of listeners, `list`. They are called by the "remove listener" methods of the different components. If `oldListener` is not found in the `list`, nothing happens. All these methods return the new list of listeners.

protected static EventListener removeInternal(EventListener list, EventListener oldListener)

  The `removeInternal()` method is a support routine for the various `remove()` methods. It removes `oldListener` from the list of listeners, `list`. Nothing happens if `oldListener` is not found in the `list`. The new set of listeners is returned.

protected EventListener remove(EventListener oldListener)

  This `remove()` method removes `oldListener` from the `AWTEventMulticaster`. It is a support routine for `removeInternal()`.

protected void saveInternal(ObjectOutputStream s, String k) throws IOException

  The `saveInternal()` method is a support method for serialization.

#### Using an event multicaster

Example 4.4 shows how to use `AWTEventMulticaster` to create a component that generates `ItemEvents`. The `AWTEventMulticaster` is used in the `addItemListener()` and `removeItemListener()` methods. When it comes time to generate the event in `processEvent()`, the `itemStateChanged()` method is called to notify anyone who might be interested. The item event is generated when a mouse button is clicked; we just count the number of clicks to determine whether an item was selected or deselected. Since we do not have any mouse listeners, we need to enable mouse events with `enableEvents()` in the constructor, as shown in the following example.

#### Example 4.4: Using an AWTEventMulticaster

    // Java 1.1 only
    import java.awt.*;
    import java.awt.event.*;
    class ItemEventComponent extends Component implements ItemSelectable {
        boolean selected;
        int i = 0;
        ItemListener itemListener = null;
        ItemEventComponent () {
            enableEvents (AWTEvent.MOUSE_EVENT_MASK);
        }
        public Object[] getSelectedObjects() {
            Object o[] = new Object[1];
            o[0] = new Integer (i);
            return o;
        }
        public void addItemListener (ItemListener l) {
            itemListener = AWTEventMulticaster.add (itemListener, l);
        }
        public void removeItemListener (ItemListener l) {
            itemListener = AWTEventMulticaster.remove (itemListener, l);
        }
        public void processEvent (AWTEvent e) {
            if (e.getID() == MouseEvent.MOUSE_PRESSED) {
                if (itemListener != null) {
                    selected = !selected;
                    i++;
                    itemListener.itemStateChanged (
                        new ItemEvent (this, ItemEvent.ITEM_STATE_CHANGED,
                            getSelectedObjects(),
                            (selected?ItemEvent.SELECTED:ItemEvent.DESELECTED)));
                }
            }
        }
    }
    public class ItemFrame extends Frame implements ItemListener {
        ItemFrame () {
            super ("Listening In");
            ItemEventComponent c = new ItemEventComponent ();
            add (c, "Center");
            c.addItemListener (this);
            c.setBackground (SystemColor.control);
            setSize (200, 200);
        }
        public void itemStateChanged (ItemEvent e) {
            Object[] o = e.getItemSelectable().getSelectedObjects();
            Integer i = (Integer)o[0];
            System.out.println (i);
        }
        public static void main (String args[]) {
            ItemFrame f = new ItemFrame();
            f.show();
        }
    }

The `ItemFrame` displays just an `ItemEventComponent` and listens for its item events.

The `EventQueue` class lets you manage Java 1.1 events directly. You don't usually need to manage events yourself; the system takes care of event delivery behind the scene. However, should you need to, you can acquire the system's event queue by calling `Toolkit.getSystemEventQueue()`, peek into the event queue by calling `peekEvent()`, or post new events by calling `postEvent()`. All of these operations may be restricted by the `SecurityManager`. You should not remove the events from the queue (i.e., don't call `getNextEvent()`) unless you really mean to.Constructors

public EventQueue()

  This constructor creates an `EventQueue` for those rare times when you need to manage your own queue of events. More frequently, you just work with the system event queue acquired through the `Toolkit`.

Methods

public synchronized AWTEvent peekEvent()

  The `peekEvent()` method looks into the event queue and returns the first event, without removing that event. If you modify the event, your modifications are reflected in the event still on the queue. The returned object is an instance of `AWTEvent`. If the queue is empty, `peekEvent()` returns `null`.

public synchronized AWTEvent peekEvent(int id)

  This `peekEvent()` method looks into the event queue for the first event of the specified type. `id` is one of the integer constants from an `AWTEvent` subclass or an integer constant of your own. If there are no events of the appropriate type on the queue, `peekEvent()` returns `null`.

  Note that a few of the `AWTEvent` classes have both event types and subtypes; `peekEvent()` checks event types only and ignores the subtype. For example, to find an `ItemEvent`, you would call `peekEvent(ITEM_STATE_CHANGED)`. However, a call to `peekEvent(SELECTED)` would return `null`, since `SELECTED` identifies an `ItemEvent` subtype.

public synchronized void postEvent(AWTEvent theEvent)

  This version of `postEvent()` puts a new style ( Java1.1) event on the event queue.

public synchronized AWTEvent getNextEvent() throws InterruptedException

  The `getNextEvent()` method removes an event from the queue. If the queue is empty, the call waits. The object returned is the item taken from the queue; it is either an `Event` or an `AWTEvent`. If the method call is interrupted, the method `getNextEvent()` throws an `InterruptedException`.

The Event Class |  | Components