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| Chapter 3 Fonts and Colors |

## 3.3 Color

Not so long ago, color was a luxury; these days, color is a requirement. A program that uses only black and white seems hopelessly old fashioned. AWT's `Color` class lets you define and work with `Color` objects. When we discuss the `Component` class (see Chapter 5, Components), you will see how to use these color objects, and our discussion of the `SystemColor` subclass (new to Java 1.1; discussed later in this chapter) shows you how to control the colors that are painted on the screen.

A few words of warning: while colors give you the opportunity to make visually pleasing applications, they also let you do things that are incredibly ugly. Resist the urge to go overboard with your use of color; it's easy to make something hideous when you are trying to use every color in the palette. Also, realize that colors are fundamentally platform dependent, and in a very messy way. Java lets you use the same `Color` objects on any platform, but it can't guarantee that every display will treat the color the same way; the result depends on everything from your software to the age of your monitor. What looks pink on one monitor may be red on another. Furthermore, when running in an environment with a limited palette, AWT picks the available color that is closest to what you requested. If you really care about appearance, there is no substitute for testing.

### Color Methods

Constants

The `Color` class has predefined constants (all of type `public static final Color`) for frequently used colors. These constants, their RGB values, and their HSB values (hue, saturation, brightness) are given in Table 3.1.

Table 3.1: Comparison of RGB and HSB Colors
Color | Red | Green | Blue | Hue | Saturation | Brightness
--- | --- | --- | --- | --- | --- | ---
black | 0 | 0 | 0 | 0 | 0 | 0
blue | 0 | 0 | 255 | .666667 | 1 | 1
cyan | 0 | 255 | 255 | .5 | 1 | 1
darkGray | 64 | 64 | 64 | 0 | 0 | .25098
gray | 128 | 128 | 128 | 0 | 0 | .501961
green | 0 | 255 | 0 | .333333 | 1 | 1
lightGray | 192 | 192 | 192 | 0 | 0 | .752941
magenta | 255 | 0 | 255 | .833333 | 1 | 1
orange | 255 | 200 | 0 | .130719 | 1 | 1
pink | 255 | 175 | 175 | 0 | .313726 | 1
red | 255 | 0 | 0 | 0 | 1 | 1
white | 255 | 255 | 255 | 0 | 0 | 1
yellow | 255 | 255 | 0 | .166667 | 1 | 1

These constants are used like any other class variable: for example, `Color.red` is a constant `Color` object representing the color red. Many other color constants are defined in the `SystemColor` class. Constructors

When you're not using a predefined constant, you create `Color` objects by specifying the color's red, green, and blue components. Depending on which constructor you use, you can specify the components as integers between 0 and 255 (most intense) or as floating point intensities between 0.0 and 1.0 (most intense). The result is a 24-bit quantity that represents a color. The remaining 8 bits are used to represent transparency: that is, if the color is painted on top of something, does whatever was underneath show through? The `Color` class doesn't let you work with the transparency bits; all `Color` objects are opaque. However, you can use transparency when working with images; this topic is covered in Chapter 12, Image Processing.

public Color (int red, int green, int blue)

  This constructor is the most commonly used. You provide the specific `red`, `green`, and `blue` values for the color. Valid values for `red`, `green`, and `blue` are between 0 and 255. The constructor examines only the low-order byte of the integer and ignores anything outside the range, including the sign bit.

public Color (int rgb)

  This constructor allows you to combine all three variables in one parameter, `rgb`. Bits 16-23 represent the red component, and bits 8-15 represent the green component. Bits 0-7 represent the blue component. Bits 24-31 are ignored. Going from three bytes to one integer is fairly easy:

    (((red & 0xFF) << 16 ) | ((green & 0xFF) << 8) | ((blue & 0xFF) << 0))

public Color (float red, float green, float blue)

  This final constructor allows you to provide floating point values between 0.0 and 1.0 for each of `red`, `green`, and `blue`. Values outside of this range yield unpredictable results.

Settings

public int getRed ()

  The `getRed()` method retrieves the current setting for the red component of the color.

public int getGreen ()

  The `getGreen()` method retrieves the current setting for the green component of the color.

public int getBlue ()

  The `getBlue()` method retrieves the current setting for the blue component of the color.

public int getRGB ()

  The `getRGB()` method retrieves the current settings for red, green, and blue in one combined value. Bits 16-23 represent the red component. Bits 8-15 represent the green component. Bits 0-7 represent the blue component. Bits 24-31 are the transparency bits; they are always `0xff` (opaque) when using the default RGB `ColorModel`.

public Color brighter ()

  The `brighter()` method creates a new `Color` that is somewhat brighter than the current color. This method is useful if you want to highlight something on the screen.

> NOTE:

Black does not get any brighter.

public Color darker ()

  The `darker()` method returns a new `Color` that is somewhat darker than the current color. This method is useful if you are trying to de-emphasize an object on the screen. If you are creating your own `Component`, you can use a `darker()` `Color` to mark it inactive.

Color properties

`Color` properties are very similar to `Font` properties. You can use system properties (or resource files) to allow users to select colors for your programs. The settings have the form `0xRRGGBB`, where `RR` is the red component of the color, `GG` represents the green component, and `BB` represents the blue component. `0x` indicates that the number is in hexadecimal. If you (or your user) are comfortable using decimal values for colors (0x112233 is 1122867 in decimal), you can, but then it is harder to see the values of the different components.

> NOTE:

The location of the system properties file depends on the run-time environment and version you are using. Ordinarily, the file will go into a subdirectory of the installation directory or, for environment's where users have home directories, in a subdirectory for the user. Sun's HotJava, JDK, and appletviewer tools use the properties file in the .hotjava directory.

Most browsers do not permit modifying properties, so there is no file.

Java 1.1 adds the idea of "resource files," which are syntactically similar to properties files. Resource files are then placed on the server or within a directory found in the `CLASSPATH`. Updating the properties file is no longer recommended.

For example, consider a screen that uses four colors: one each for the foreground, the background, inactive components, and highlighted text. In the system properties file, you allow users to select colors by setting the following properties:

`myPackage.myClass.foreground`
`myPackage.myClass.background`
`myPackage.myClass.inactive`
`myPackage.myClass.highlight`

One particular user set two:

    myPackage.myClass.foreground=0xff00ff        #magenta
    myPackage.myClass.background=0xe0e0e0        #light gray

These lines tell the program to use magenta as the foreground color and light gray for the background. The program will use its default colors for inactive components and highlighted text.

public static Color getColor (String name)

  The `getColor()` method gets the color specified by the system property `name`. If `name` is not a valid system property, `getColor()` returns `null`. If the property value does not convert to an integer, `getColor()` returns `null`.

  For the properties listed above, if you call `getColor()` with `name` set to the property `myPackage.myClass.foreground`, it returns a magenta `Color` object. If called with `name` set to `myPackage.myClass.inactive`, `getColor()` returns `null`.

public static Color getColor (String name, Color defaultColor)

  The `getColor()` method gets the color specified by the system property `name`. This version of the `getColor()` method returns `defaultColor` if `name` is not a valid system property or the property's value does not convert to an integer.

  For the previous example, if `getColor()` is called with `name` set to `myPackage.myClass.inactive`, the `getColor()` method returns the value of `defaultColor`. This allows you to provide defaults for properties the user doesn't wish to set explicitly.

public static Color getColor (String name, int defaultColor)

  This `getColor()` method gets the color specified by the system property `name`. This version of the `getColor()` method returns `defaultColor` if `name` is not a valid system property or the property's value does not convert to an integer. The default color is specified as an integer in which bits 16-23 represent the red component, 8-15 represent the green component, and 0-7 represent the blue component. Bits 24-31 are ignored. If the property value does not convert to an integer, `defaultColor` is returned.

public static Color decode (String name)

  The `decode()` method provides an explicit means to decipher color property settings, regardless of where the setting comes from. (The `getColor()` method can decipher settings but only if they're in the system properties file.) In particular, you can use `decode()` to look up color settings in a resource file. The format of `name` is the same as that used by `getColor()`. If the contents of `name` do not translate to a 24-bit integer, the `NumberFormatException` run-time exception is thrown. To perform the equivalent of `getColor(`myPackage.myClass.foreground`)`, without using system properties, see the following example. For a more extensive example using resource files, see Appendix A.

    // Java 1.1 only
    InputStream is = instance.getClass().getResourceAsStream("propfile");
    Properties p = new Properties();
    try {
        p.load (is);
        Color c = Color.decode(p.getProperty("myPackage.myClass.foreground"));
    } catch (IOException e) {
        System.out.println ("error loading props...");
    }

Hue, saturation, and brightness

So far, the methods we have seen work with a color's red, green, and blue components. There are many other ways to represent colors. This group of methods allows you to work in terms of the HSB (hue, saturation, brightness) model. Hue represents the base color to work with: working through the colors of the rainbow, red is represented by numbers immediately above 0; magenta is represented by numbers below 1; white is 0; and black is 1. Saturation represents the color's purity, ranging from completely unsaturated (either white or black depending upon brightness) to totally saturated ( just the base color present). Brightness is the desired level of luminance, ranging from black (0) to the maximum amount determined by the saturation level.

public static float[] RGBtoHSB (int red, int green, int blue, float[] hsbvalues)

  The `RGBtoHSB()` method allows you to convert a specific `red`, `green`, `blue` value to the hue, saturation, and brightness equivalent. `RGBtoHSB()` returns the results in two different ways: the parameter `hsbvalues` and the method's return value. The values of these are the same. If you do not want to pass an `hsbvalues` array parameter, pass `null`. In both the parameter and the return value, the three components are placed in the array as follows:

  `hsbvalues[0]` | contains hue
  `hsbvalues[1]` | contains saturation
  `hsbvalues[2]` | contains brightness

public static Color getHSBColor (float hue, float saturation, float brightness)

  The `getHSBColor()` method creates a `Color` object by using `hue`, `saturation`, and `brightness` instead of `red`, `green`, and `blue` values.

public static int HSBtoRGB (float hue, float saturation, float brightness)

  The `HSBtoRGB()` method converts a specific `hue`, `saturation`, and `brightness` to a `Color` and returns the `red`, `green`, and `blue` values as an integer. As with the constructor, bits 16-23 represent the red component, 8-15 represent the green component, and 0-7 represent the blue component. Bits 24-31 are ignored.

Miscellaneous methods

public int hashCode ()

  The `hashCode()` method returns a hash code for the color. The hash code is used whenever a color is used as a key in a `Hashtable`.

public boolean equals (Object o)

  The `equals()` method overrides the `equals()` method of the `Object` to define equality for `Color` objects. Two `Color` objects are equivalent if their `red`, `green`, and `blue` values are equal.

public String toString ()

  The `toString()` method of `Color` returns a string showing the color's red, green, and blue settings. For example `System.out.println (Color.orange)` would result in the following:

    java.awt.Color[r=255,g=200,b=0]

FontMetrics |  | SystemColor