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# Stopping and Continuing

The principal purposes of using a debugger are so that you can stop your program before it terminates; or so that, if your program runs into trouble, you can investigate and find out why.

Inside GDB, your program may stop for any of several reasons, such as a signal, a breakpoint, or reaching a new line after a GDB command such as `step`. You may then examine and change variables, set new breakpoints or remove old ones, and then continue execution. Usually, the messages shown by GDB provide ample explanation of the status of your program--but you can also explicitly request this information at any time.

`info program`
  Display information about the status of your program: whether it is running or not, what process it is, and why it stopped.

## Breakpoints, watchpoints, and exceptions

A breakpoint makes your program stop whenever a certain point in the program is reached. For each breakpoint, you can add conditions to control in finer detail whether your program stops. You can set breakpoints with the `break` command and its variants (see section Setting breakpoints), to specify the place where your program should stop by line number, function name or exact address in the program. In languages with exception handling (such as GNU C++), you can also set breakpoints where an exception is raised (see section Breakpoints and exceptions).

In SunOS 4.x, SVR4, and Alpha OSF/1 configurations, you can now set breakpoints in shared libraries before the executable is run.

A watchpoint is a special breakpoint that stops your program when the value of an expression changes. You must use a different command to set watchpoints (see section Setting watchpoints), but aside from that, you can manage a watchpoint like any other breakpoint: you enable, disable, and delete both breakpoints and watchpoints using the same commands.

You can arrange to have values from your program displayed automatically whenever GDB stops at a breakpoint. See section Automatic display.

GDB assigns a number to each breakpoint or watchpoint when you create it; these numbers are successive integers starting with one. In many of the commands for controlling various features of breakpoints you use the breakpoint number to say which breakpoint you want to change. Each breakpoint may be enabled or disabled; if disabled, it has no effect on your program until you enable it again.

### Setting breakpoints

Breakpoints are set with the `break` command (abbreviated `b`). The debugger convenience variable ``$bpnum'` records the number of the breakpoints you've set most recently; see section Convenience variables, for a discussion of what you can do with convenience variables.

You have several ways to say where the breakpoint should go.

`break function`
  Set a breakpoint at entry to function function. When using source languages that permit overloading of symbols, such as C++, function may refer to more than one possible place to break. See section Breakpoint menus, for a discussion of that situation.
`break +offset`
`break -offset`
  Set a breakpoint some number of lines forward or back from the position at which execution stopped in the currently selected frame.
`break linenum`
  Set a breakpoint at line linenum in the current source file. That file is the last file whose source text was printed. This breakpoint stops your program just before it executes any of the code on that line.
`break filename:linenum`
  Set a breakpoint at line linenum in source file filename.
`break filename:function`
  Set a breakpoint at entry to function function found in file filename. Specifying a file name as well as a function name is superfluous except when multiple files contain similarly named functions.
`break *address`
  Set a breakpoint at address address. You can use this to set breakpoints in parts of your program which do not have debugging information or source files.
`break`
  When called without any arguments, `break` sets a breakpoint at the next instruction to be executed in the selected stack frame (see section Examining the Stack). In any selected frame but the innermost, this makes your program stop as soon as control returns to that frame. This is similar to the effect of a `finish` command in the frame inside the selected frame--except that `finish` does not leave an active breakpoint. If you use `break` without an argument in the innermost frame, GDB stops the next time it reaches the current location; this may be useful inside loops. GDB normally ignores breakpoints when it resumes execution, until at least one instruction has been executed. If it did not do this, you would be unable to proceed past a breakpoint without first disabling the breakpoint. This rule applies whether or not the breakpoint already existed when your program stopped.
`break ... if cond`
  Set a breakpoint with condition cond; evaluate the expression cond each time the breakpoint is reached, and stop only if the value is nonzero--that is, if cond evaluates as true. ``...'` stands for one of the possible arguments described above (or no argument) specifying where to break. See section Break conditions, for more information on breakpoint conditions.
`tbreak args`
  Set a breakpoint enabled only for one stop. args are the same as for the `break` command, and the breakpoint is set in the same way, but the breakpoint is automatically deleted after the first time your program stops there. See section Disabling breakpoints.
`hbreak args`
  Set a hardware-assisted breakpoint. args are the same as for the `break` command and the breakpoint is set in the same way, but the breakpoint requires hardware support and some target hardware may not have this support. The main purpose of this is EPROM/ROM code debugging, so you can set a breakpoint at an instruction without changing the instruction. This can be used with the new trap-generation provided by SPARClite DSU. DSU will generate traps when a program accesses some date or instruction address that is assigned to the debug registers. However the hardware breakpoint registers can only take two data breakpoints, and GDB will reject this command if more than two are used. Delete or disable usused hardware breakpoints before setting new ones. See section Break conditions.
`thbreak args`
  Set a hardware-assisted breakpoint enabled only for one stop. args are the same as for the `hbreak` command and the breakpoint is set in the same way. However, like the `tbreak` command, the breakpoint is automatically deleted after the first time your program stops there. Also, like the `hbreak` command, the breakpoint requires hardware support and some target hardware may not have this support. See section Disabling breakpoints. Also See section Break conditions.
`rbreak regex`
  Set breakpoints on all functions matching the regular expression regex. This command sets an unconditional breakpoint on all matches, printing a list of all breakpoints it set. Once these breakpoints are set, they are treated just like the breakpoints set with the `break` command. You can delete them, disable them, or make them conditional the same way as any other breakpoint. When debugging C++ programs, `rbreak` is useful for setting breakpoints on overloaded functions that are not members of any special classes.
`info breakpoints [n]`
`info break [n]`
`info watchpoints [n]`
  Print a table of all breakpoints and watchpoints set and not deleted, with the following columns for each breakpoint:
  Breakpoint Numbers
  Type
    Breakpoint or watchpoint.
  Disposition
    Whether the breakpoint is marked to be disabled or deleted when hit.
  Enabled or Disabled
    Enabled breakpoints are marked with ``y'`. ``n'` marks breakpoints that are not enabled.
  Address
    Where the breakpoint is in your program, as a memory address
  What
    Where the breakpoint is in the source for your program, as a file and line number.
  If a breakpoint is conditional, `info break` shows the condition on the line following the affected breakpoint; breakpoint commands, if any, are listed after that. `info break` with a breakpoint number n as argument lists only that breakpoint. The convenience variable `$_` and the default examining-address for the `x` command are set to the address of the last breakpoint listed (see section Examining memory). `info break` now displays a count of the number of times the breakpoint has been hit. This is especially useful in conjunction with the `ignore` command. You can ignore a large number of breakpoint hits, look at the breakpoint info to see how many times the breakpoint was hit, and then run again, ignoring one less than that number. This will get you quickly to the last hit of that breakpoint.

GDB allows you to set any number of breakpoints at the same place in your program. There is nothing silly or meaningless about this. When the breakpoints are conditional, this is even useful (see section Break conditions).

GDB itself sometimes sets breakpoints in your program for special purposes, such as proper handling of `longjmp` (in C programs). These internal breakpoints are assigned negative numbers, starting with `-1`; ``info breakpoints'` does not display them.

You can see these breakpoints with the GDB maintenance command ``maint info breakpoints'`.

`maint info breakpoints`
  Using the same format as ``info breakpoints'`, display both the breakpoints you've set explicitly, and those GDB is using for internal purposes. Internal breakpoints are shown with negative breakpoint numbers. The type column identifies what kind of breakpoint is shown:
  `breakpoint`
    Normal, explicitly set breakpoint.
  `watchpoint`
    Normal, explicitly set watchpoint.
  `longjmp`
    Internal breakpoint, used to handle correctly stepping through `longjmp` calls.
  `longjmp resume`
    Internal breakpoint at the target of a `longjmp`.
  `until`
    Temporary internal breakpoint used by the GDB `until` command.
  `finish`
    Temporary internal breakpoint used by the GDB `finish` command.

### Setting watchpoints

You can use a watchpoint to stop execution whenever the value of an expression changes, without having to predict a particular place where this may happen.

Watchpoints currently execute two orders of magnitude more slowly than other breakpoints, but this can be well worth it to catch errors where you have no clue what part of your program is the culprit.

`watch expr`
  Set a watchpoint for an expression. GDB will break when expr is written into by the program and its value changes. This can be used with the new trap-generation provided by SPARClite DSU. DSU will generate traps when a program accesses some date or instruction address that is assigned to the debug registers. For the data addresses, DSU facilitates the `watch` command. However the hardware breakpoint registers can only take two data watchpoints, and both watchpoints must be the same kind. For example, you can set two watchpoints with `watch` commands, two with `rwatch` commands, or two with `awatch` commands, but you cannot set one watchpoint with one command and the other with a different command. will reject the command if you try to mix watchpoints. Delete or disable unused watchpoint commands before setting new ones.
`rwatch expr`
  Set a watchpoint that will break when watch args is read by the program. If you use both watchpoints, both must be set with the `rwatch` command.
`awatch expr`
  Set a watchpoint that will break when args is read and written into by the program. If you use both watchpoints, both must be set with the `awatch` command.
`info watchpoints`
  This command prints a list of watchpoints and breakpoints; it is the same as `info break`.

> Warning: in multi-thread programs, watchpoints have only limited usefulness. With the current watchpoint implementation, GDB can only watch the value of an expression in a single thread. If you are confident that the expression can only change due to the current thread's activity (and if you are also confident that no other thread can become current), then you can use watchpoints as usual. However, GDB may not notice when a non-current thread's activity changes the expression.

### Breakpoints and exceptions

Some languages, such as GNU C++, implement exception handling. You can use GDB to examine what caused your program to raise an exception, and to list the exceptions your program is prepared to handle at a given point in time.

`catch exceptions`
  You can set breakpoints at active exception handlers by using the `catch` command. exceptions is a list of names of exceptions to catch.

You can use `info catch` to list active exception handlers. See section Information about a frame.

There are currently some limitations to exception handling in GDB:

- If you call a function interactively, GDB normally returns control to you when the function has finished executing. If the call raises an exception, however, the call may bypass the mechanism that returns control to you and cause your program to simply continue running until it hits a breakpoint, catches a signal that GDB is listening for, or exits.
- You cannot raise an exception interactively.
- You cannot install an exception handler interactively.

Sometimes `catch` is not the best way to debug exception handling: if you need to know exactly where an exception is raised, it is better to stop before the exception handler is called, since that way you can see the stack before any unwinding takes place. If you set a breakpoint in an exception handler instead, it may not be easy to find out where the exception was raised.

To stop just before an exception handler is called, you need some knowledge of the implementation. In the case of GNU C++, exceptions are raised by calling a library function named `__raise_exception` which has the following ANSI C interface:

        /* addr is where the exception identifier is stored.
           ID is the exception identifier.  */
        void __raise_exception (void **addr, void *id);

To make the debugger catch all exceptions before any stack unwinding takes place, set a breakpoint on `__raise_exception` (see section Breakpoints, watchpoints, and exceptions).

With a conditional breakpoint (see section Break conditions) that depends on the value of id, you can stop your program when a specific exception is raised. You can use multiple conditional breakpoints to stop your program when any of a number of exceptions are raised.

### Deleting breakpoints

It is often necessary to eliminate a breakpoint or watchpoint once it has done its job and you no longer want your program to stop there. This is called deleting the breakpoint. A breakpoint that has been deleted no longer exists; it is forgotten.

With the `clear` command you can delete breakpoints according to where they are in your program. With the `delete` command you can delete individual breakpoints or watchpoints by specifying their breakpoint numbers.

It is not necessary to delete a breakpoint to proceed past it. GDB automatically ignores breakpoints on the first instruction to be executed when you continue execution without changing the execution address.

`clear`
  Delete any breakpoints at the next instruction to be executed in the selected stack frame (see section Selecting a frame). When the innermost frame is selected, this is a good way to delete a breakpoint where your program just stopped.
`clear function`
`clear filename:function`
  Delete any breakpoints set at entry to the function function.
`clear linenum`
`clear filename:linenum`
  Delete any breakpoints set at or within the code of the specified line.
`delete [breakpoints] [bnums...]`
  Delete the breakpoints or watchpoints of the numbers specified as arguments. If no argument is specified, delete all breakpoints (GDB asks confirmation, unless you have `set confirm off`). You can abbreviate this command as `d`.

### Disabling breakpoints

Rather than deleting a breakpoint or watchpoint, you might prefer to disable it. This makes the breakpoint inoperative as if it had been deleted, but remembers the information on the breakpoint so that you can enable it again later.

You disable and enable breakpoints and watchpoints with the `enable` and `disable` commands, optionally specifying one or more breakpoint numbers as arguments. Use `info break` or `info watch` to print a list of breakpoints or watchpoints if you do not know which numbers to use.

A breakpoint or watchpoint can have any of four different states of enablement:

- Enabled. The breakpoint stops your program. A breakpoint set with the `break` command starts out in this state.
- Disabled. The breakpoint has no effect on your program.
- Enabled once. The breakpoint stops your program, but then becomes disabled. A breakpoint set with the `tbreak` command starts out in this state.
- Enabled for deletion. The breakpoint stops your program, but immediately after it does so it is deleted permanently.

You can use the following commands to enable or disable breakpoints and watchpoints:

`disable [breakpoints] [bnums...]`
  Disable the specified breakpoints--or all breakpoints, if none are listed. A disabled breakpoint has no effect but is not forgotten. All options such as ignore-counts, conditions and commands are remembered in case the breakpoint is enabled again later. You may abbreviate `disable` as `dis`.
`enable [breakpoints] [bnums...]`
  Enable the specified breakpoints (or all defined breakpoints). They become effective once again in stopping your program.
`enable [breakpoints] once bnums...`
  Enable the specified breakpoints temporarily. GDB disables any of these breakpoints immediately after stopping your program.
`enable [breakpoints] delete bnums...`
  Enable the specified breakpoints to work once, then die. GDB deletes any of these breakpoints as soon as your program stops there.

Except for a breakpoint set with `tbreak` (see section Setting breakpoints), breakpoints that you set are initially enabled; subsequently, they become disabled or enabled only when you use one of the commands above. (The command `until` can set and delete a breakpoint of its own, but it does not change the state of your other breakpoints; see section Continuing and stepping.)

### Break conditions

The simplest sort of breakpoint breaks every time your program reaches a specified place. You can also specify a condition for a breakpoint. A condition is just a Boolean expression in your programming language (see section Expressions). A breakpoint with a condition evaluates the expression each time your program reaches it, and your program stops only if the condition is true.

This is the converse of using assertions for program validation; in that situation, you want to stop when the assertion is violated--that is, when the condition is false. In C, if you want to test an assertion expressed by the condition assert, you should set the condition ``! assert'` on the appropriate breakpoint.

Conditions are also accepted for watchpoints; you may not need them, since a watchpoint is inspecting the value of an expression anyhow--but it might be simpler, say, to just set a watchpoint on a variable name, and specify a condition that tests whether the new value is an interesting one.

Break conditions can have side effects, and may even call functions in your program. This can be useful, for example, to activate functions that log program progress, or to use your own print functions to format special data structures. The effects are completely predictable unless there is another enabled breakpoint at the same address. (In that case, GDB might see the other breakpoint first and stop your program without checking the condition of this one.) Note that breakpoint commands are usually more convenient and flexible for the purpose of performing side effects when a breakpoint is reached (see section Breakpoint command lists).

Break conditions can be specified when a breakpoint is set, by using ``if'` in the arguments to the `break` command. See section Setting breakpoints. They can also be changed at any time with the `condition` command. The `watch` command does not recognize the `if` keyword; `condition` is the only way to impose a further condition on a watchpoint.

`condition bnum expression`
  Specify expression as the break condition for breakpoint or watchpoint number bnum. After you set a condition, breakpoint bnum stops your program only if the value of expression is true (nonzero, in C). When you use `condition`, GDB checks expression immediately for syntactic correctness, and to determine whether symbols in it have referents in the context of your breakpoint. GDB does not actually evaluate expression at the time the `condition` command is given, however. See section Expressions.
`condition bnum`
  Remove the condition from breakpoint number bnum. It becomes an ordinary unconditional breakpoint.

A special case of a breakpoint condition is to stop only when the breakpoint has been reached a certain number of times. This is so useful that there is a special way to do it, using the ignore count of the breakpoint. Every breakpoint has an ignore count, which is an integer. Most of the time, the ignore count is zero, and therefore has no effect. But if your program reaches a breakpoint whose ignore count is positive, then instead of stopping, it just decrements the ignore count by one and continues. As a result, if the ignore count value is n, the breakpoint does not stop the next n times your program reaches it.

`ignore bnum count`
  Set the ignore count of breakpoint number bnum to count. The next count times the breakpoint is reached, your program's execution does not stop; other than to decrement the ignore count, GDB takes no action. To make the breakpoint stop the next time it is reached, specify a count of zero. When you use `continue` to resume execution of your program from a breakpoint, you can specify an ignore count directly as an argument to `continue`, rather than using `ignore`. See section Continuing and stepping. If a breakpoint has a positive ignore count and a condition, the condition is not checked. Once the ignore count reaches zero, GDB resumes checking the condition. You could achieve the effect of the ignore count with a condition such as ``$foo-- <= 0'` using a debugger convenience variable that is decremented each time. See section Convenience variables.

### Breakpoint command lists

You can give any breakpoint (or watchpoint) a series of commands to execute when your program stops due to that breakpoint. For example, you might want to print the values of certain expressions, or enable other breakpoints.

`commands [bnum]`
`... command-list ...`
`end`
  Specify a list of commands for breakpoint number bnum. The commands themselves appear on the following lines. Type a line containing just `end` to terminate the commands. To remove all commands from a breakpoint, type `commands` and follow it immediately with `end`; that is, give no commands. With no bnum argument, `commands` refers to the last breakpoint or watchpoint set (not to the breakpoint most recently encountered).

Pressing `RET` as a means of repeating the last GDB command is disabled within a command-list.

You can use breakpoint commands to start your program up again. Simply use the `continue` command, or `step`, or any other command that resumes execution.

Any other commands in the command list, after a command that resumes execution, are ignored. This is because any time you resume execution (even with a simple `next` or `step`), you may encounter another breakpoint--which could have its own command list, leading to ambiguities about which list to execute.

If the first command you specify in a command list is `silent`, the usual message about stopping at a breakpoint is not printed. This may be desirable for breakpoints that are to print a specific message and then continue. If none of the remaining commands print anything, you see no sign that the breakpoint was reached. `silent` is meaningful only at the beginning of a breakpoint command list.

The commands `echo`, `output`, and `printf` allow you to print precisely controlled output, and are often useful in silent breakpoints. See section Commands for controlled output.

For example, here is how you could use breakpoint commands to print the value of `x` at entry to `foo` whenever `x` is positive.

    break foo if x>0
    commands
    silent
    printf "x is %d\n",x
    cont
    end

One application for breakpoint commands is to compensate for one bug so you can test for another. Put a breakpoint just after the erroneous line of code, give it a condition to detect the case in which something erroneous has been done, and give it commands to assign correct values to any variables that need them. End with the `continue` command so that your program does not stop, and start with the `silent` command so that no output is produced. Here is an example:

    break 403
    commands
    silent
    set x = y + 4
    cont
    end

### Breakpoint menus

Some programming languages (notably C++) permit a single function name to be defined several times, for application in different contexts. This is called overloading. When a function name is overloaded, ``break function'` is not enough to tell GDB where you want a breakpoint. If you realize this is a problem, you can use something like ``break function(types)'` to specify which particular version of the function you want. Otherwise, GDB offers you a menu of numbered choices for different possible breakpoints, and waits for your selection with the prompt ``>'`. The first two options are always ``[0] cancel'` and ``[1] all'`. Typing `1` sets a breakpoint at each definition of function, and typing `0` aborts the `break` command without setting any new breakpoints.

For example, the following session excerpt shows an attempt to set a breakpoint at the overloaded symbol `String::after`. We choose three particular definitions of that function name:

    (gdb) b String::after
    [0] cancel
    [1] all
    [2] file:String.cc; line number:867
    [3] file:String.cc; line number:860
    [4] file:String.cc; line number:875
    [5] file:String.cc; line number:853
    [6] file:String.cc; line number:846
    [7] file:String.cc; line number:735
    > 2 4 6
    Breakpoint 1 at 0xb26c: file String.cc, line 867.
    Breakpoint 2 at 0xb344: file String.cc, line 875.
    Breakpoint 3 at 0xafcc: file String.cc, line 846.
    Multiple breakpoints were set.
    Use the "delete" command to delete unwanted
     breakpoints.
    (gdb)

## Continuing and stepping

Continuing means resuming program execution until your program completes normally. In contrast, stepping means executing just one more "step" of your program, where "step" may mean either one line of source code, or one machine instruction (depending on what particular command you use). Either when continuing or when stepping, your program may stop even sooner, due to a breakpoint or a signal. (If due to a signal, you may want to use `handle`, or use ``signal 0'` to resume execution. See section Signals.)

`continue [ignore-count]`
`c [ignore-count]`
`fg [ignore-count]`
  Resume program execution, at the address where your program last stopped; any breakpoints set at that address are bypassed. The optional argument ignore-count allows you to specify a further number of times to ignore a breakpoint at this location; its effect is like that of `ignore` (see section Break conditions). The argument ignore-count is meaningful only when your program stopped due to a breakpoint. At other times, the argument to `continue` is ignored. The synonyms `c` and `fg` are provided purely for convenience, and have exactly the same behavior as `continue`.

To resume execution at a different place, you can use `return` (see section Returning from a function) to go back to the calling function; or `jump` (see section Continuing at a different address) to go to an arbitrary location in your program.

A typical technique for using stepping is to set a breakpoint (see section Breakpoints, watchpoints, and exceptions) at the beginning of the function or the section of your program where a problem is believed to lie, run your program until it stops at that breakpoint, and then step through the suspect area, examining the variables that are interesting, until you see the problem happen.

`step`
  Continue running your program until control reaches a different source line, then stop it and return control to GDB. This command is abbreviated `s`.

  > Warning: If you use the `step` command while control is within a function that was compiled without debugging information, execution proceeds until control reaches a function that does have debugging information. Likewise, it will not step into a function which is compiled without debugging information. To step through functions without debugging information, use the `stepi` command, described below.

  The `step` command now only stops at the first instruction of a source line. This prevents the multiple stops that used to occur in switch statements, for loops, etc. `step` continues to stop if a function that has debugging information is called within the line. Also, the `step` command now only enters a subroutine if there is line number information for the subroutine. Otherwise it acts like the `next` command. This avoids problems when using `cc -gl` on MIPS machines. Previously, `step` entered subroutines if there was any debugging information about the routine.
`step count`
  Continue running as in `step`, but do so count times. If a breakpoint is reached, or a signal not related to stepping occurs before count steps, stepping stops right away.
`next [count]`
  Continue to the next source line in the current (innermost) stack frame. This is similar to `step`, but function calls that appear within the line of code are executed without stopping. Execution stops when control reaches a different line of code at the original stack level that was executing when you gave the `next` command. This command is abbreviated `n`. An argument count is a repeat count, as for `step`. The `next` command now only stops at the first instruction of a source line. This prevents the multiple stops that used to occur in swtch statements, for loops, etc.
`finish`
  Continue running until just after function in the selected stack frame returns. Print the returned value (if any). Contrast this with the `return` command (see section Returning from a function).
`u`
`until`
  Continue running until a source line past the current line, in the current stack frame, is reached. This command is used to avoid single stepping through a loop more than once. It is like the `next` command, except that when `until` encounters a jump, it automatically continues execution until the program counter is greater than the address of the jump. This means that when you reach the end of a loop after single stepping though it, `until` makes your program continue execution until it exits the loop. In contrast, a `next` command at the end of a loop simply steps back to the beginning of the loop, which forces you to step through the next iteration. `until` always stops your program if it attempts to exit the current stack frame. `until` may produce somewhat counterintuitive results if the order of machine code does not match the order of the source lines. For example, in the following excerpt from a debugging session, the `f` (`frame`) command shows that execution is stopped at line `206`; yet when we use `until`, we get to line `195`:

      (gdb) f
      #0  main (argc=4, argv=0xf7fffae8) at m4.c:206
      206                 expand_input();
      (gdb) until
      195             for ( ; argc > 0; NEXTARG) {

  This happened because, for execution efficiency, the compiler had generated code for the loop closure test at the end, rather than the start, of the loop--even though the test in a C `for`-loop is written before the body of the loop. The `until` command appeared to step back to the beginning of the loop when it advanced to this expression; however, it has not really gone to an earlier statement--not in terms of the actual machine code. `until` with no argument works by means of single instruction stepping, and hence is slower than `until` with an argument.
`until location`
`u location`
  Continue running your program until either the specified location is reached, or the current stack frame returns. location is any of the forms of argument acceptable to `break` (see section Setting breakpoints). This form of the command uses breakpoints, and hence is quicker than `until` without an argument.
`stepi`
`si`
  Execute one machine instruction, then stop and return to the debugger. It is often useful to do ``display/i $pc'` when stepping by machine instructions. This makes GDB automatically display the next instruction to be executed, each time your program stops. See section Automatic display. An argument is a repeat count, as in `step`.
`nexti`
`ni`
  Execute one machine instruction, but if it is a function call, proceed until the function returns. An argument is a repeat count, as in `next`.

## Signals

A signal is an asynchronous event that can happen in a program. The operating system defines the possible kinds of signals, and gives each kind a name and a number. For example, in Unix `SIGINT` is the signal a program gets when you type an interrupt (often `C-c`); `SIGSEGV` is the signal a program gets from referencing a place in memory far away from all the areas in use; `SIGALRM` occurs when the alarm clock timer goes off (which happens only if your program has requested an alarm).

Some signals, including `SIGALRM`, are a normal part of the functioning of your program. Others, such as `SIGSEGV`, indicate errors; these signals are fatal (kill your program immediately) if the program has not specified in advance some other way to handle the signal. `SIGINT` does not indicate an error in your program, but it is normally fatal so it can carry out the purpose of the interrupt: to kill the program.

GDB has the ability to detect any occurrence of a signal in your program. You can tell GDB in advance what to do for each kind of signal.

Normally, GDB is set up to ignore non-erroneous signals like `SIGALRM` (so as not to interfere with their role in the functioning of your program) but to stop your program immediately whenever an error signal happens. You can change these settings with the `handle` command.

`info signals`
  Print a table of all the kinds of signals and how GDB has been told to handle each one. You can use this to see the signal numbers of all the defined types of signals. `info handle` is the new alias for `info signals`.
`handle signal keywords...`
  Change the way GDB handles signal signal. signal can be the number of a signal or its name (with or without the ``SIG'` at the beginning). The keywords say what change to make.

The keywords allowed by the `handle` command can be abbreviated. Their full names are:

`nostop`
  GDB should not stop your program when this signal happens. It may still print a message telling you that the signal has come in.
`stop`
  GDB should stop your program when this signal happens. This implies the `print` keyword as well.
`print`
  GDB should print a message when this signal happens.
`noprint`
  GDB should not mention the occurrence of the signal at all. This implies the `nostop` keyword as well.
`pass`
  GDB should allow your program to see this signal; your program can handle the signal, or else it may terminate if the signal is fatal and not handled.
`nopass`
  GDB should not allow your program to see this signal.

When a signal stops your program, the signal is not visible until you continue. Your program sees the signal then, if `pass` is in effect for the signal in question at that time. In other words, after GDB reports a signal, you can use the `handle` command with `pass` or `nopass` to control whether your program sees that signal when you continue.

You can also use the `signal` command to prevent your program from seeing a signal, or cause it to see a signal it normally would not see, or to give it any signal at any time. For example, if your program stopped due to some sort of memory reference error, you might store correct values into the erroneous variables and continue, hoping to see more execution; but your program would probably terminate immediately as a result of the fatal signal once it saw the signal. To prevent this, you can continue with ``signal 0'`. See section Giving your program a signal.

## Stopping and starting multi-thread programs

When your program has multiple threads (see section Debugging programs with multiple threads), you can choose whether to set breakpoints on all threads, or on a particular thread.

`break linespec thread threadno`
`break linespec thread threadno if ...`
  linespec specifies source lines; there are several ways of writing them, but the effect is always to specify some source line. Use the qualifier ``thread threadno'` with a breakpoint command to specify that you only want GDB to stop the program when a particular thread reaches this breakpoint. threadno is one of the numeric thread identifiers assigned by GDB, shown in the first column of the ``info threads'` display. If you do not specify ``thread threadno'` when you set a breakpoint, the breakpoint applies to all threads of your program. You can use the `thread` qualifier on conditional breakpoints as well; in this case, place ``thread threadno'` before the breakpoint condition, like this:

      (gdb) break frik.c:13 thread 28 if bartab > lim

Whenever your program stops under GDB for any reason, all threads of execution stop, not just the current thread. This allows you to examine the overall state of the program, including switching between threads, without worrying that things may change underfoot.

Conversely, whenever you restart the program, all threads start executing. This is true even when single-stepping with commands like `step` or `next`.

In particular, GDB cannot single-step all threads in lockstep. Since thread scheduling is up to your debugging target's operating system (not controlled by GDB), other threads may execute more than one statement while the current thread completes a single step. Moreover, in general other threads stop in the middle of a statement, rather than at a clean statement boundary, when the program stops.

You might even find your program stopped in another thread after continuing or even single-stepping. This happens whenever some other thread runs into a breakpoint, a signal, or an exception before the first thread completes whatever you requested.

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